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un-capitalize Mob.horse.*
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@ -187,28 +187,28 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
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L"liquid.swim", //eSoundType_LIQUID_SWIM,
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L"Mob.horse.land", //eSoundType_MOB_HORSE_LAND,
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L"Mob.horse.armor", //eSoundType_MOB_HORSE_ARMOR,
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L"Mob.horse.leather", //eSoundType_MOB_HORSE_LEATHER,
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L"Mob.horse.zombie.death", //eSoundType_MOB_HORSE_ZOMBIE_DEATH,
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L"Mob.horse.skeleton.death", //eSoundType_MOB_HORSE_SKELETON_DEATH,
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L"Mob.horse.donkey.death", //eSoundType_MOB_HORSE_DONKEY_DEATH,
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L"Mob.horse.death", //eSoundType_MOB_HORSE_DEATH,
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L"Mob.horse.zombie.hit", //eSoundType_MOB_HORSE_ZOMBIE_HIT,
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L"Mob.horse.skeleton.hit", //eSoundType_MOB_HORSE_SKELETON_HIT,
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L"Mob.horse.donkey.hit", //eSoundType_MOB_HORSE_DONKEY_HIT,
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L"Mob.horse.hit", //eSoundType_MOB_HORSE_HIT,
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L"Mob.horse.zombie.idle", //eSoundType_MOB_HORSE_ZOMBIE_IDLE,
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L"Mob.horse.skeleton.idle", //eSoundType_MOB_HORSE_SKELETON_IDLE,
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L"Mob.horse.donkey.idle", //eSoundType_MOB_HORSE_DONKEY_IDLE,
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L"Mob.horse.idle", //eSoundType_MOB_HORSE_IDLE,
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L"Mob.horse.donkey.angry", //eSoundType_MOB_HORSE_DONKEY_ANGRY,
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L"Mob.horse.angry", //eSoundType_MOB_HORSE_ANGRY,
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L"Mob.horse.gallop", //eSoundType_MOB_HORSE_GALLOP,
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L"Mob.horse.breathe", //eSoundType_MOB_HORSE_BREATHE,
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L"Mob.horse.wood", //eSoundType_MOB_HORSE_WOOD,
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L"Mob.horse.soft", //eSoundType_MOB_HORSE_SOFT,
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L"Mob.horse.jump", //eSoundType_MOB_HORSE_JUMP,
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L"mob.horse.land", //eSoundType_MOB_HORSE_LAND,
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L"mob.horse.armor", //eSoundType_MOB_HORSE_ARMOR,
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L"mob.horse.leather", //eSoundType_MOB_HORSE_LEATHER,
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L"mob.horse.zombie.death", //eSoundType_MOB_HORSE_ZOMBIE_DEATH,
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L"mob.horse.skeleton.death", //eSoundType_MOB_HORSE_SKELETON_DEATH,
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L"mob.horse.donkey.death", //eSoundType_MOB_HORSE_DONKEY_DEATH,
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L"mob.horse.death", //eSoundType_MOB_HORSE_DEATH,
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L"mob.horse.zombie.hit", //eSoundType_MOB_HORSE_ZOMBIE_HIT,
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L"mob.horse.skeleton.hit", //eSoundType_MOB_HORSE_SKELETON_HIT,
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L"mob.horse.donkey.hit", //eSoundType_MOB_HORSE_DONKEY_HIT,
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L"mob.horse.hit", //eSoundType_MOB_HORSE_HIT,
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L"mob.horse.zombie.idle", //eSoundType_MOB_HORSE_ZOMBIE_IDLE,
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L"mob.horse.skeleton.idle", //eSoundType_MOB_HORSE_SKELETON_IDLE,
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L"mob.horse.donkey.idle", //eSoundType_MOB_HORSE_DONKEY_IDLE,
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L"mob.horse.idle", //eSoundType_MOB_HORSE_IDLE,
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L"mob.horse.donkey.angry", //eSoundType_MOB_HORSE_DONKEY_ANGRY,
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L"mob.horse.angry", //eSoundType_MOB_HORSE_ANGRY,
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L"mob.horse.gallop", //eSoundType_MOB_HORSE_GALLOP,
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L"mob.horse.breathe", //eSoundType_MOB_HORSE_BREATHE,
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L"mob.horse.wood", //eSoundType_MOB_HORSE_WOOD,
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L"mob.horse.soft", //eSoundType_MOB_HORSE_SOFT,
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L"mob.horse.jump", //eSoundType_MOB_HORSE_JUMP,
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L"mob.witch.ambient", //eSoundType_MOB_WITCH_IDLE,
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L"mob.witch.hurt", //eSoundType_MOB_WITCH_HURT,
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