From 0eb317ad1a0714b422bff14114418f0b7e903a2d Mon Sep 17 00:00:00 2001 From: ryleu <69326171+ryleu@users.noreply.github.com> Date: Mon, 13 Apr 2026 21:32:58 -0500 Subject: [PATCH] un-capitalize Mob.horse.* --- Minecraft.Client/Common/Audio/SoundNames.cpp | 44 ++++++++++---------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/Minecraft.Client/Common/Audio/SoundNames.cpp b/Minecraft.Client/Common/Audio/SoundNames.cpp index 6df8b89c9..ebb7e9ee1 100644 --- a/Minecraft.Client/Common/Audio/SoundNames.cpp +++ b/Minecraft.Client/Common/Audio/SoundNames.cpp @@ -187,28 +187,28 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]= L"liquid.swim", //eSoundType_LIQUID_SWIM, - L"Mob.horse.land", //eSoundType_MOB_HORSE_LAND, - L"Mob.horse.armor", //eSoundType_MOB_HORSE_ARMOR, - L"Mob.horse.leather", //eSoundType_MOB_HORSE_LEATHER, - L"Mob.horse.zombie.death", //eSoundType_MOB_HORSE_ZOMBIE_DEATH, - L"Mob.horse.skeleton.death", //eSoundType_MOB_HORSE_SKELETON_DEATH, - L"Mob.horse.donkey.death", //eSoundType_MOB_HORSE_DONKEY_DEATH, - L"Mob.horse.death", //eSoundType_MOB_HORSE_DEATH, - L"Mob.horse.zombie.hit", //eSoundType_MOB_HORSE_ZOMBIE_HIT, - L"Mob.horse.skeleton.hit", //eSoundType_MOB_HORSE_SKELETON_HIT, - L"Mob.horse.donkey.hit", //eSoundType_MOB_HORSE_DONKEY_HIT, - L"Mob.horse.hit", //eSoundType_MOB_HORSE_HIT, - L"Mob.horse.zombie.idle", //eSoundType_MOB_HORSE_ZOMBIE_IDLE, - L"Mob.horse.skeleton.idle", //eSoundType_MOB_HORSE_SKELETON_IDLE, - L"Mob.horse.donkey.idle", //eSoundType_MOB_HORSE_DONKEY_IDLE, - L"Mob.horse.idle", //eSoundType_MOB_HORSE_IDLE, - L"Mob.horse.donkey.angry", //eSoundType_MOB_HORSE_DONKEY_ANGRY, - L"Mob.horse.angry", //eSoundType_MOB_HORSE_ANGRY, - L"Mob.horse.gallop", //eSoundType_MOB_HORSE_GALLOP, - L"Mob.horse.breathe", //eSoundType_MOB_HORSE_BREATHE, - L"Mob.horse.wood", //eSoundType_MOB_HORSE_WOOD, - L"Mob.horse.soft", //eSoundType_MOB_HORSE_SOFT, - L"Mob.horse.jump", //eSoundType_MOB_HORSE_JUMP, + L"mob.horse.land", //eSoundType_MOB_HORSE_LAND, + L"mob.horse.armor", //eSoundType_MOB_HORSE_ARMOR, + L"mob.horse.leather", //eSoundType_MOB_HORSE_LEATHER, + L"mob.horse.zombie.death", //eSoundType_MOB_HORSE_ZOMBIE_DEATH, + L"mob.horse.skeleton.death", //eSoundType_MOB_HORSE_SKELETON_DEATH, + L"mob.horse.donkey.death", //eSoundType_MOB_HORSE_DONKEY_DEATH, + L"mob.horse.death", //eSoundType_MOB_HORSE_DEATH, + L"mob.horse.zombie.hit", //eSoundType_MOB_HORSE_ZOMBIE_HIT, + L"mob.horse.skeleton.hit", //eSoundType_MOB_HORSE_SKELETON_HIT, + L"mob.horse.donkey.hit", //eSoundType_MOB_HORSE_DONKEY_HIT, + L"mob.horse.hit", //eSoundType_MOB_HORSE_HIT, + L"mob.horse.zombie.idle", //eSoundType_MOB_HORSE_ZOMBIE_IDLE, + L"mob.horse.skeleton.idle", //eSoundType_MOB_HORSE_SKELETON_IDLE, + L"mob.horse.donkey.idle", //eSoundType_MOB_HORSE_DONKEY_IDLE, + L"mob.horse.idle", //eSoundType_MOB_HORSE_IDLE, + L"mob.horse.donkey.angry", //eSoundType_MOB_HORSE_DONKEY_ANGRY, + L"mob.horse.angry", //eSoundType_MOB_HORSE_ANGRY, + L"mob.horse.gallop", //eSoundType_MOB_HORSE_GALLOP, + L"mob.horse.breathe", //eSoundType_MOB_HORSE_BREATHE, + L"mob.horse.wood", //eSoundType_MOB_HORSE_WOOD, + L"mob.horse.soft", //eSoundType_MOB_HORSE_SOFT, + L"mob.horse.jump", //eSoundType_MOB_HORSE_JUMP, L"mob.witch.ambient", //eSoundType_MOB_WITCH_IDLE, L"mob.witch.hurt", //eSoundType_MOB_WITCH_HURT,