4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_QuadrantSignin.cpp
2026-03-11 15:38:47 +11:00

305 lines
7.8 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_QuadrantSignin.h"
#include "../../Minecraft.Client/Minecraft.h"
#if defined(__ORBIS__)
#include "../Network/Sony/SonyHttp.h"
#endif
namespace
{
int AvatarReturnedThunk(void *lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes);
}
UIScene_QuadrantSignin::UIScene_QuadrantSignin(int iPad, void *_initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_signInInfo = *((SignInInfo *)_initData);
m_bIgnoreInput = false;
m_lastRequestedAvatar = -1;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
m_iconRequested[i] = false;
m_labelPressToJoin[i].init(app.GetString(IDS_MUST_SIGN_IN_TITLE));
m_labelConnectController[i].init(L"");
m_labelAccountType[i].init(L"");
//wchar_t num[2];
//swprintf(num,2,L"%d",i+1);
//m_labelPlayerNumber[i].init(num);
m_controllerStatus[i] = eControllerStatus_ConnectController;
if(ProfileManager.IsSignedIn(i))
{
app.DebugPrintf("Index %d is signed in\n", i);
setControllerState(i, eControllerStatus_PlayerDetails);
m_labelDisplayName[i].init(ProfileManager.GetDisplayName(i));
}
else if(InputManager.IsPadConnected(i))
{
app.DebugPrintf("Index %d is not signed in\n", i);
setControllerState(i, eControllerStatus_PressToJoin);
m_labelDisplayName[i].init(L"");
}
else
{
app.DebugPrintf("Index %d is not connected\n", i);
setControllerState(i, eControllerStatus_ConnectController);
}
}
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
if(InputManager.IsCircleCrossSwapped())
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = true;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetABSwap , 1 , value );
}
#endif
parentLayer->addComponent(iPad,eUIComponent_MenuBackground);
}
UIScene_QuadrantSignin::~UIScene_QuadrantSignin()
{
m_parentLayer->removeComponent(eUIComponent_MenuBackground);
}
std::wstring UIScene_QuadrantSignin::getMoviePath()
{
return L"QuadrantSignin";
}
void UIScene_QuadrantSignin::updateTooltips()
{
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_CONTINUE, IDS_TOOLTIPS_CANCEL);
}
// Returns true if this scene has focus for the pad passed in
bool UIScene_QuadrantSignin::hasFocus(int iPad)
{
// Allow input from any controller
return bHasFocus;
}
bool UIScene_QuadrantSignin::hidesLowerScenes()
{
// This is a Modal dialog, so don't need to hide the scene behind
return false;
}
void UIScene_QuadrantSignin::tick()
{
UIScene::tick();
updateState();
}
void UIScene_QuadrantSignin::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
app.DebugPrintf("UIScene_QuadrantSignin handling input for pad %d, key %d, repeat- %s, pressed- %s, released- %s\n", iPad, key, repeat?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
if(!m_bIgnoreInput)
{
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
{
if(pressed)
{
#ifdef _DURANGO
if(InputManager.IsPadLocked(iPad))
{
if(iPad != ProfileManager.GetPrimaryPad())
{
ProfileManager.RemoveGamepadFromGame(iPad);
}
else
#endif
{
m_bIgnoreInput = true;
m_signInInfo.Func(m_signInInfo.lpParam,false,iPad);
ProfileManager.CancelProfileAvatarRequest();
navigateBack();
}
}
#ifdef _DURANGO
}
#endif
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
if(pressed)
{
m_bIgnoreInput = true;
if(ProfileManager.IsSignedIn(iPad))
{
app.DebugPrintf("Signed in pad pressed\n");
ProfileManager.CancelProfileAvatarRequest();
#ifdef _DURANGO
// On Durango, if we don't navigate forward here, then when we are on the main menu, it (re)gains focus & that causes our users to get cleared
ui.NavigateToScene(m_iPad, eUIScene_Timer);
#endif
navigateBack();
m_signInInfo.Func(m_signInInfo.lpParam,true,m_iPad);
}
else
{
app.DebugPrintf("Non-signed in pad pressed\n");
ProfileManager.RequestSignInUI(false, false, false, true, true,&UIScene_QuadrantSignin::SignInReturned, this, iPad);
}
}
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
if(pressed)
{
sendInputToMovie(key, repeat, pressed, released);
}
break;
}
}
handled = true;
}
int UIScene_QuadrantSignin::SignInReturned(void *pParam,bool bContinue, int iPad)
{
app.DebugPrintf("SignInReturned for pad %d\n", iPad);
UIScene_QuadrantSignin *pClass = (UIScene_QuadrantSignin *)pParam;
#ifdef _DURANGO
if(bContinue && pClass->m_signInInfo.requireOnline && ProfileManager.IsSignedIn(iPad))
{
ProfileManager.CheckMultiplayerPrivileges(iPad, true, &checkAllPrivilegesCallback, pClass);
}
else
#endif
{
pClass->m_bIgnoreInput = false;
pClass->updateState();
}
return 0;
}
#ifdef _DURANGO
void UIScene_QuadrantSignin::checkAllPrivilegesCallback(void *lpParam, bool hasPrivileges, int iPad)
{
UIScene_QuadrantSignin* pClass = (UIScene_QuadrantSignin*)lpParam;
if(!hasPrivileges)
{
ProfileManager.RemoveGamepadFromGame(iPad);
}
pClass->m_bIgnoreInput = false;
pClass->updateState();
}
#endif
void UIScene_QuadrantSignin::updateState()
{
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if(ProfileManager.IsSignedIn(i) && InputManager.IsPadConnected(i))
{
//app.DebugPrintf("Index %d is signed in, display name - '%s'\n", i, ProfileManager.GetDisplayName(i).data());
setControllerState(i, eControllerStatus_PlayerDetails);
m_labelDisplayName[i].setLabel(ProfileManager.GetDisplayName(i));
//m_buttonControllers[i].setLabel(app.GetString(IDS_TOOLTIPS_CONTINUE),i);
if(!m_iconRequested[i])
{
app.DebugPrintf(app.USER_SR, "Requesting avatar for %d\n", i);
if(ProfileManager.GetProfileAvatar(i, &AvatarReturnedThunk, this))
{
m_iconRequested[i] = true;
m_lastRequestedAvatar = i;
}
}
}
else if(InputManager.IsPadConnected(i))
{
//app.DebugPrintf("Index %d is not signed in\n", i);
setControllerState(i, eControllerStatus_PressToJoin);
m_labelDisplayName[i].setLabel(L"");
m_iconRequested[i] = false;
}
else
{
//app.DebugPrintf("Index %d is not connected\n", i);
setControllerState(i, eControllerStatus_ConnectController);
m_iconRequested[i] = false;
}
}
}
namespace
{
int AvatarReturnedThunk(void *lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes)
{
return UIScene_QuadrantSignin::AvatarReturned(lpParam, reinterpret_cast<std::uint8_t *>(pbThumbnail), dwThumbnailBytes);
}
}
void UIScene_QuadrantSignin::setControllerState(int iPad, EControllerStatus state)
{
if(m_controllerStatus[iPad] != state)
{
m_controllerStatus[iPad] = state;
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iPad;
value[1].type = IGGY_DATATYPE_number;
value[1].number = (int)state;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetControllerStatus , 2 , value );
}
}
int UIScene_QuadrantSignin::AvatarReturned(void *lpParam, std::uint8_t *pbThumbnail, unsigned int dwThumbnailBytes)
{
UIScene_QuadrantSignin *pClass = (UIScene_QuadrantSignin *)lpParam;
app.DebugPrintf(app.USER_SR,"AvatarReturned callback\n");
if(pbThumbnail != NULL)
{
// 4J-JEV - Added to ensure each new texture gets a unique name.
static unsigned int quadrantImageCount = 0;
wchar_t iconName[32];
swprintf(iconName,32,L"quadrantImage%05d",quadrantImageCount++);
pClass->registerSubstitutionTexture(iconName,pbThumbnail,dwThumbnailBytes,true);
pClass->m_bitmapIcon[pClass->m_lastRequestedAvatar].setTextureName(iconName);
}
pClass->m_lastRequestedAvatar = -1;
return 0;
}