4jcraft/Minecraft.Client/Platform/stdafx.h
MatthewBeshay 6000900285 Merge branch 'upstream-dev' into cleanup/shared-portability-reset-v2
# Conflicts:
#	Minecraft.Client/Level/ServerLevel.cpp
#	Minecraft.Client/Minecraft.cpp
#	Minecraft.Client/MinecraftServer.cpp
#	Minecraft.Client/Network/ClientConnection.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Audio/SoundEngine.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/Network/GameNetworkManager.cpp
#	Minecraft.Client/Platform/Common/Network/Sony/SonyCommerce.cpp
#	Minecraft.Client/Platform/Common/Network/Sony/SonyRemoteStorage.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_CreateWorldMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_EnchantingMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_LoadOrJoinMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_MainMenu.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_Death.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_Leaderboards.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_MultiGameJoinLoad.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_PauseMenu.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_TransferToXboxOne.cpp
#	Minecraft.Client/Platform/Durango/Durango_Minecraft.cpp
#	Minecraft.Client/Platform/Linux/Linux_Minecraft.cpp
#	Minecraft.Client/Platform/Orbis/Orbis_Minecraft.cpp
#	Minecraft.Client/Platform/PS3/PS3Extras/boost_1_53_0/boost/spirit/home/lex/lexer/lexertl/lexer.hpp
#	Minecraft.Client/Platform/PS3/PS3_Minecraft.cpp
#	Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/TileRenderer_SPU.cpp
#	Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp
#	Minecraft.Client/Platform/PS3/Xbox_Minecraft.cpp
#	Minecraft.Client/Platform/PSVita/PSVita_Minecraft.cpp
#	Minecraft.Client/Platform/Xbox/Xbox_Minecraft.cpp
#	Minecraft.Client/Platform/stdafx.h
#	Minecraft.Client/Player/LocalPlayer.cpp
#	Minecraft.Client/Rendering/Chunk.cpp
#	Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp
#	Minecraft.Client/Rendering/GameRenderer.cpp
#	Minecraft.Client/Rendering/LevelRenderer.cpp
#	Minecraft.Client/Textures/BufferedImage.cpp
#	Minecraft.Client/UI/Screens/AchievementScreen.cpp
#	Minecraft.Client/UI/Screens/ContainerScreen.cpp
#	Minecraft.Client/UI/Screens/TrapScreen.cpp
#	Minecraft.World/IO/Files/ConsoleSaveFileOriginal.cpp
#	Minecraft.World/IO/Files/File.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/Util/C4JThread.cpp
2026-03-30 15:21:08 +11:00

158 lines
4.9 KiB
C++

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
// #include <xtl.h>
// #include <xboxmath.h>
#define __STR2__(x) #x
#define __STR1__(x) __STR2__(x)
#define __LOC__ __FILE__ "(" __STR1__(__LINE__) ") : 4J Warning Msg: "
// use - #pragma message(__LOC__"Need to do something here")
#define AUTO_VAR(_var, _val) auto _var = _val
#include <stdio.h>
#include <stdlib.h>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#ifdef __linux__
#include "../Platform/Linux/Stubs/LinuxStubs.h"
#else
typedef unsigned __int64 __uint64;
#endif
#ifdef _WINDOWS64
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <malloc.h>
#include <tchar.h>
#include <d3d11.h>
#include <DirectXMath.h>
using namespace DirectX;
#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
#endif
#include "../../Minecraft.World/Platform/x64headers/extraX64.h"
#include <memory>
#include <list>
#include <map>
#include <set>
#include <deque>
#include <algorithm>
#include <string>
#include <sstream>
#include <iostream>
#include <exception>
#include <assert.h>
#include "../../Minecraft.World/Util/Definitions.h"
#include "../../Minecraft.World/Util/Class.h"
#include "../../Minecraft.World/Util/ArrayWithLength.h"
#include "../../Minecraft.World/Util/SharedConstants.h"
#include "../../Minecraft.World/Util/Random.h"
#include "../../Minecraft.World/IO/Streams/Compression.h"
#include "../../Minecraft.World/Util/PerformanceTimer.h"
#ifdef _WINDOWS64
#include "../Platform/Windows64/4JLibs/inc/4J_Input.h"
#include "../Platform/Windows64/4JLibs/inc/4J_Profile.h"
#include "../Platform/Windows64/4JLibs/inc/4J_Render.h"
#include "../Platform/Windows64/4JLibs/inc/4J_Storage.h"
#else
#include "4J_Input.h"
#include "4J_Profile.h"
#include "4J_Render.h"
#include "4J_Storage.h"
#endif
#include "../Textures/Textures.h"
#include "../UI/Font.h"
#include "../ClientConstants.h"
#include "../UI/Gui.h"
#include "../UI/Screen.h"
#include "../UI/ScreenSizeCalculator.h"
#include "../Minecraft.h"
#include "../Utils/MemoryTracker.h"
#include "stubs.h"
#include "../Textures/BufferedImage.h"
#include "../Platform/Common/Network/GameNetworkManager.h"
#include "../Platform/Common/UI/UIEnums.h"
#include "../Platform/Common/UI/UIStructs.h"
#include "../Platform/Common/App_Defines.h"
#include "../Platform/Common/App_enums.h"
#include "../Platform/Common/Tutorial/TutorialEnum.h"
#include "../Platform/Common/App_structs.h"
#include "../Platform/Common/Consoles_App.h"
#include "../Platform/Common/Minecraft_Macros.h"
#include "../Platform/Common/BuildVer.h"
// This is generated at build time via scripts/pack_loc.py
#include "strings.h"
#ifdef _WINDOWS64
#include "../Platform/Windows64/Sentient/MinecraftTelemetry.h"
#include "../Platform/Windows64/Windows64_App.h"
#include "../Platform/Windows64/Sentient/DynamicConfigurations.h"
#include "../Platform/Windows64/Sentient/SentientTelemetryCommon.h"
#include "../Platform/Windows64/GameConfig/Minecraft.spa.h"
#include "../Platform/Windows64/XML/ATGXmlParser.h"
#include "../Platform/Windows64/Social/SocialManager.h"
#include "../Platform/Common/Audio/SoundEngine.h"
#include "../Platform/Windows64/Iggy/include/iggy.h"
#include "../Platform/Windows64/Iggy/gdraw/gdraw_d3d11.h"
#include "../Platform/Windows64/Windows64_UIController.h"
#else
// Linux build: keep the Linux runtime/controller path and use the supported
// Linux/Windows64 metadata headers only.
#include "../Platform/Linux/Linux_App.h"
#include "../Platform/Linux/Iggy/include/iggy.h"
#include "../Platform/Linux/Sentient/SentientTelemetryCommon.h"
#include "../Platform/Linux/Sentient/DynamicConfigurations.h"
#include "../Platform/Windows64/GameConfig/Minecraft.spa.h"
#include "../Platform/Common/Audio/SoundEngine.h"
#include "../Platform/Linux/Linux_UIController.h"
#include "../Platform/Linux/Social/SocialManager.h"
#endif
#include "../Platform/Common/ConsoleGameMode.h"
#include "../Platform/Common/Console_Debug_enum.h"
#include "../Platform/Common/Console_Awards_enum.h"
#include "../Platform/Common/Tutorial/TutorialMode.h"
#include "../Platform/Common/Tutorial/Tutorial.h"
#include "../Platform/Common/Tutorial/FullTutorialMode.h"
#include "../Platform/Common/Trial/TrialMode.h"
#include "../Platform/Common/GameRules/ConsoleGameRules.h"
#include "../Platform/Common/GameRules/ConsoleSchematicFile.h"
#include "../Platform/Common/Colours/ColourTable.h"
#include "../Platform/Common/DLC/DLCSkinFile.h"
#include "../Platform/Common/DLC/DLCManager.h"
#include "../Platform/Common/DLC/DLCPack.h"
#include "../Platform/Common/Telemetry/TelemetryManager.h"
#include "extraX64client.h"
#ifdef _FINAL_BUILD
#define printf BREAKTHECOMPILE
#define wprintf BREAKTHECOMPILE
#undef OutputDebugString
#define OutputDebugString BREAKTHECOMPILE
#define OutputDebugStringA BREAKTHECOMPILE
#define OutputDebugStringW BREAKTHECOMPILE
#endif
void MemSect(int sect);