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11 lines
295 B
C++
11 lines
295 B
C++
#pragma once
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#include "../Textures/Stitching/StitchedTexture.h"
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// 4J Added this class to store the uv data that we have pre-calculated and loaded from a file
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class SimpleIcon : public StitchedTexture
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{
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public:
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SimpleIcon(const std::wstring &name, float u0, float v0, float u1, float v1);
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}; |