4jcraft/Minecraft.World/Util/ThreadName.cpp
MatthewBeshay 28d68befd4 Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
2026-03-30 17:36:15 +11:00

30 lines
958 B
C++

#include "../Platform/stdafx.h"
#include <cstdint>
// From Xbox documentation
typedef struct tagTHREADNAME_INFO {
std::uint32_t dwType; // Must be 0x1000
const char* szName; // Pointer to name (in user address space)
std::uint32_t dwThreadID; // Thread ID (-1 for caller thread)
std::uint32_t dwFlags; // Reserved for future use; must be zero
} THREADNAME_INFO;
void SetThreadName(std::uint32_t threadId, const char* threadName) {
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = threadName;
info.dwThreadID = threadId;
info.dwFlags = 0;
#if (defined _WINDOWS64 | 0)
__try {
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(std::uint32_t),
reinterpret_cast<uintptr_t*>(&info));
} __except (GetExceptionCode() == 0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION
: EXCEPTION_EXECUTE_HANDLER) {
}
#endif
}