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22 lines
592 B
C++
22 lines
592 B
C++
#pragma once
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#include "Particle.h"
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class Textures;
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class FootstepParticle : public Particle {
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public:
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virtual eINSTANCEOF GetType() { return eType_FOOTSTEPPARTICLE; }
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private:
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static ResourceLocation FOOTPRINT_LOCATION;
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int life;
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int lifeTime;
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Textures* textures;
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public:
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FootstepParticle(Textures* textures, Level* level, double x, double y,
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double z);
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virtual void render(Tesselator* t, float a, float xa, float ya, float za,
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float xa2, float za2);
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virtual void tick();
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virtual int getParticleTexture();
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}; |