4jcraft/Minecraft.Client/Rendering/Models/SkeletonHeadModel.h
2026-03-21 22:28:58 -05:00

21 lines
601 B
C++

#pragma once
#include "Model.h"
class SkeletonHeadModel : public Model {
public:
ModelPart* head;
private:
void _init(int u, int v, int tw, int th);
public:
SkeletonHeadModel();
SkeletonHeadModel(int u, int v, int tw, int th);
void render(std::shared_ptr<Entity> entity, float time, float r, float bob,
float yRot, float xRot, float scale, bool usecompiled);
void setupAnim(float time, float r, float bob, float yRot, float xRot,
float scale, std::shared_ptr<Entity> entity,
unsigned int uiBitmaskOverrideAnim = 0);
};