4jcraft/Minecraft.Client/Rendering/Models/SkeletonHeadModel.cpp
2026-03-21 22:28:58 -05:00

45 lines
1.6 KiB
C++

#include "../../Platform/stdafx.h"
#include "ModelPart.h"
#include "SkeletonHeadModel.h"
void SkeletonHeadModel::_init(int u, int v, int tw, int th) {
texWidth = tw;
texHeight = th;
head = new ModelPart(this, u, v);
// 4J Stu - Set "g" param to 0.1 to fix z-fighting issues (hair has this set
// to 0.5, so need to be less that that) Fix for #101501 - TU12: Content:
// Art: Z-Fighting occurs on the bottom side of a character's head when a
// Mob Head is equipped.
head->addBox(-4, -8, -4, 8, 8, 8, 0.1); // Head
head->setPos(0, 0, 0);
// 4J added - compile now to avoid random performance hit first time cubes
// are rendered
head->compile(1.0f / 16.0f);
}
SkeletonHeadModel::SkeletonHeadModel() { _init(0, 35, 64, 64); }
SkeletonHeadModel::SkeletonHeadModel(int u, int v, int tw, int th) {
_init(u, v, tw, th);
}
void SkeletonHeadModel::render(std::shared_ptr<Entity> entity, float time,
float r, float bob, float yRot, float xRot,
float scale, bool usecompiled) {
setupAnim(time, r, bob, yRot, xRot, scale, entity);
head->render(scale, usecompiled);
}
void SkeletonHeadModel::setupAnim(float time, float r, float bob, float yRot,
float xRot, float scale,
std::shared_ptr<Entity> entity,
unsigned int uiBitmaskOverrideAnim) {
Model::setupAnim(time, r, bob, yRot, xRot, scale, entity,
uiBitmaskOverrideAnim);
head->yRot = yRot / (180 / PI);
head->xRot = xRot / (180 / PI);
}