4jcraft/Minecraft.Client/Rendering/Models/OcelotModel.h
2026-03-21 22:28:58 -05:00

46 lines
1.4 KiB
C++

#pragma once
#include "Model.h"
class OcelotModel : public Model {
private:
ModelPart *backLegL, *backLegR;
ModelPart *frontLegL, *frontLegR;
ModelPart *tail1, *tail2, *head, *body;
static const int SNEAK_STATE = 0;
static const int WALK_STATE = 1;
static const int SPRINT_STATE = 2;
static const int SITTING_STATE = 3;
int state;
static const float xo;
static const float yo;
static const float zo;
static const float headWalkY;
static const float headWalkZ;
static const float bodyWalkY;
static const float bodyWalkZ;
static const float tail1WalkY;
static const float tail1WalkZ;
static const float tail2WalkY;
static const float tail2WalkZ;
static const float backLegY;
static const float backLegZ;
static const float frontLegY;
static const float frontLegZ;
public:
OcelotModel();
void render(std::shared_ptr<Entity> entity, float time, float r, float bob,
float yRot, float xRot, float scale, bool usecompiled);
void render(OcelotModel* model, float scale, bool usecompiled);
void setupAnim(float time, float r, float bob, float yRot, float xRot,
float scale, std::shared_ptr<Entity> entity,
unsigned int uiBitmaskOverrideAnim = 0);
void prepareMobModel(std::shared_ptr<LivingEntity> mob, float time, float r,
float a);
};