4jcraft/Minecraft.Client/Rendering/Models/BlazeModel.h
2026-03-21 22:28:58 -05:00

20 lines
628 B
C++

#pragma once
#include "Model.h"
class BlazeModel : public Model {
private:
ModelPartArray upperBodyParts;
ModelPart* head;
public:
BlazeModel();
int modelVersion();
virtual void render(std::shared_ptr<Entity> entity, float time, float r,
float bob, float yRot, float xRot, float scale,
bool usecompiled);
virtual void setupAnim(float time, float r, float bob, float yRot,
float xRot, float scale,
std::shared_ptr<Entity> entity,
unsigned int uiBitmaskOverrideAnim = 0);
};