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20 lines
628 B
C++
20 lines
628 B
C++
#pragma once
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#include "Model.h"
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class BlazeModel : public Model {
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private:
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ModelPartArray upperBodyParts;
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ModelPart* head;
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public:
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BlazeModel();
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int modelVersion();
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virtual void render(std::shared_ptr<Entity> entity, float time, float r,
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float bob, float yRot, float xRot, float scale,
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bool usecompiled);
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virtual void setupAnim(float time, float r, float bob, float yRot,
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float xRot, float scale,
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std::shared_ptr<Entity> entity,
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unsigned int uiBitmaskOverrideAnim = 0);
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};
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