4jcraft/Minecraft.Client/Rendering/EntityRenderers/ZombieRenderer.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

105 lines
3.5 KiB
C++

#include "../../Platform/stdafx.h"
#include "../Models/ZombieModel.h"
#include "../Models/VillagerZombieModel.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.monster.h"
#include "ZombieRenderer.h"
ResourceLocation ZombieRenderer::ZOMBIE_PIGMAN_LOCATION(TN_MOB_PIGZOMBIE);
ResourceLocation ZombieRenderer::ZOMBIE_LOCATION(TN_MOB_ZOMBIE);
ResourceLocation ZombieRenderer::ZOMBIE_VILLAGER_LOCATION(
TN_MOB_ZOMBIE_VILLAGER);
ZombieRenderer::ZombieRenderer()
: HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f) {
modelVersion = 1;
defaultModel = humanoidModel;
villagerModel = new VillagerZombieModel();
defaultArmorParts1 = nullptr;
defaultArmorParts2 = nullptr;
villagerArmorParts1 = nullptr;
villagerArmorParts2 = nullptr;
createArmorParts();
}
void ZombieRenderer::createArmorParts() {
delete armorParts1;
delete armorParts2;
armorParts1 = new ZombieModel(1.0f, true);
armorParts2 = new ZombieModel(0.5f, true);
defaultArmorParts1 = armorParts1;
defaultArmorParts2 = armorParts2;
villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true);
villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
}
int ZombieRenderer::prepareArmor(std::shared_ptr<LivingEntity> _mob, int layer,
float a) {
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
return HumanoidMobRenderer::prepareArmor(_mob, layer, a);
}
void ZombieRenderer::render(std::shared_ptr<Entity> _mob, double x, double y,
double z, float rot, float a) {
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
HumanoidMobRenderer::render(_mob, x, y, z, rot, a);
}
ResourceLocation* ZombieRenderer::getTextureLocation(
std::shared_ptr<Entity> entity) {
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(entity);
// TODO Extract this clusterfck into 3 renderers
if (entity->instanceof(eTYPE_PIGZOMBIE)) {
return &ZOMBIE_PIGMAN_LOCATION;
}
if (mob->isVillager()) {
return &ZOMBIE_VILLAGER_LOCATION;
}
return &ZOMBIE_LOCATION;
}
void ZombieRenderer::additionalRendering(std::shared_ptr<LivingEntity> _mob,
float a) {
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
HumanoidMobRenderer::additionalRendering(_mob, a);
}
void ZombieRenderer::swapArmor(std::shared_ptr<Zombie> mob) {
if (mob->isVillager()) {
// if (modelVersion != villagerModel->version())
//{
// villagerModel = new VillagerZombieModel();
// modelVersion = villagerModel->version();
// villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true);
// villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
// }
model = villagerModel;
armorParts1 = villagerArmorParts1;
armorParts2 = villagerArmorParts2;
} else {
model = defaultModel;
armorParts1 = defaultArmorParts1;
armorParts2 = defaultArmorParts2;
}
humanoidModel = (HumanoidModel*)model;
}
void ZombieRenderer::setupRotations(std::shared_ptr<LivingEntity> _mob,
float bob, float bodyRot, float a) {
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
if (mob->isConverting()) {
bodyRot += (float)(cos(mob->tickCount * 3.25) * PI * .25f);
}
HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a);
}