mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 09:14:55 +00:00
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
#include "../../Platform/stdafx.h"
|
|
#include "WolfRenderer.h"
|
|
#include "../../Player/MultiPlayerLocalPlayer.h"
|
|
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h"
|
|
|
|
ResourceLocation* WolfRenderer::WOLF_LOCATION =
|
|
new ResourceLocation(TN_MOB_WOLF);
|
|
ResourceLocation* WolfRenderer::WOLF_TAME_LOCATION =
|
|
new ResourceLocation(TN_MOB_WOLF_TAME);
|
|
ResourceLocation* WolfRenderer::WOLF_ANGRY_LOCATION =
|
|
new ResourceLocation(TN_MOB_WOLF_ANGRY);
|
|
ResourceLocation* WolfRenderer::WOLF_COLLAR_LOCATION =
|
|
new ResourceLocation(TN_MOB_WOLF_COLLAR);
|
|
|
|
WolfRenderer::WolfRenderer(Model* model, Model* armor, float shadow)
|
|
: MobRenderer(model, shadow) {
|
|
setArmor(armor);
|
|
}
|
|
|
|
float WolfRenderer::getBob(std::shared_ptr<LivingEntity> _mob, float a) {
|
|
// 4J - dynamic cast required because we aren't using templates/generics in
|
|
// our version
|
|
std::shared_ptr<Wolf> mob = std::dynamic_pointer_cast<Wolf>(_mob);
|
|
|
|
return mob->getTailAngle();
|
|
}
|
|
|
|
int WolfRenderer::prepareArmor(std::shared_ptr<LivingEntity> mob, int layer,
|
|
float a) {
|
|
if (mob->isInvisibleTo(Minecraft::GetInstance()->player))
|
|
return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'.
|
|
|
|
std::shared_ptr<Wolf> wolf = std::dynamic_pointer_cast<Wolf>(mob);
|
|
if (layer == 0 && wolf->isWet()) {
|
|
float brightness = wolf->getBrightness(a) * wolf->getWetShade(a);
|
|
bindTexture(WOLF_LOCATION);
|
|
glColor3f(brightness, brightness, brightness);
|
|
|
|
return 1;
|
|
}
|
|
if (layer == 1 && wolf->isTame()) {
|
|
bindTexture(WOLF_COLLAR_LOCATION);
|
|
float brightness =
|
|
SharedConstants::TEXTURE_LIGHTING ? 1 : wolf->getBrightness(a);
|
|
int color = wolf->getCollarColor();
|
|
glColor3f(brightness * Sheep::COLOR[color][0],
|
|
brightness * Sheep::COLOR[color][1],
|
|
brightness * Sheep::COLOR[color][2]);
|
|
|
|
return 1;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
ResourceLocation* WolfRenderer::getTextureLocation(
|
|
std::shared_ptr<Entity> _mob) {
|
|
std::shared_ptr<Wolf> mob = std::dynamic_pointer_cast<Wolf>(_mob);
|
|
if (mob->isTame()) {
|
|
return WOLF_TAME_LOCATION;
|
|
}
|
|
if (mob->isAngry()) {
|
|
return WOLF_ANGRY_LOCATION;
|
|
}
|
|
return WOLF_LOCATION;
|
|
}
|