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30 lines
1 KiB
C++
30 lines
1 KiB
C++
#pragma once
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#include "MobRenderer.h"
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class VillagerModel;
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class VillagerRenderer : public MobRenderer {
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private:
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static ResourceLocation VILLAGER_LOCATION;
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static ResourceLocation VILLAGER_FARMER_LOCATION;
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static ResourceLocation VILLAGER_LIBRARIAN_LOCATION;
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static ResourceLocation VILLAGER_PRIEST_LOCATION;
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static ResourceLocation VILLAGER_SMITH_LOCATION;
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static ResourceLocation VILLAGER_BUTCHER_LOCATION;
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protected:
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VillagerModel* villagerModel;
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public:
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VillagerRenderer();
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virtual void render(std::shared_ptr<Entity> mob, double x, double y,
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double z, float rot, float a);
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virtual ResourceLocation* getTextureLocation(std::shared_ptr<Entity> _mob);
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protected:
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virtual int prepareArmor(std::shared_ptr<LivingEntity> villager, int layer,
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float a);
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virtual void additionalRendering(std::shared_ptr<LivingEntity> mob,
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float a);
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virtual void scale(std::shared_ptr<LivingEntity> player, float a);
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}; |