4jcraft/Minecraft.Client/Rendering/EntityRenderers/PigRenderer.cpp
2026-03-21 22:28:58 -05:00

37 lines
1.1 KiB
C++

#include "../../Platform/stdafx.h"
#include "PigRenderer.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h"
ResourceLocation PigRenderer::PIG_LOCATION = ResourceLocation(TN_MOB_PIG);
ResourceLocation PigRenderer::SADDLE_LOCATION = ResourceLocation(TN_MOB_SADDLE);
PigRenderer::PigRenderer(Model* model, Model* armor, float shadow)
: MobRenderer(model, shadow) {
setArmor(armor);
}
int PigRenderer::prepareArmor(std::shared_ptr<LivingEntity> _pig, int layer,
float a) {
// 4J - dynamic cast required because we aren't using templates/generics in
// our version
std::shared_ptr<Pig> pig = std::dynamic_pointer_cast<Pig>(_pig);
if (layer == 0 && pig->hasSaddle()) {
MemSect(31);
bindTexture(&SADDLE_LOCATION);
MemSect(0);
return 1;
}
return -1;
}
void PigRenderer::render(std::shared_ptr<Entity> mob, double x, double y,
double z, float rot, float a) {
MobRenderer::render(mob, x, y, z, rot, a);
}
ResourceLocation* PigRenderer::getTextureLocation(std::shared_ptr<Entity> mob) {
return &PIG_LOCATION;
}