4jcraft/Minecraft.Client/Rendering/EntityRenderers/MushroomCowRenderer.cpp
2026-03-21 22:28:58 -05:00

62 lines
2.3 KiB
C++

#include "../../Platform/stdafx.h"
#include "../Models/ModelPart.h"
#include "MushroomCowRenderer.h"
#include "../../Textures/TextureAtlas.h"
#include "../Models/QuadrupedModel.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
ResourceLocation MushroomCowRenderer::MOOSHROOM_LOCATION =
ResourceLocation(TN_MOB_RED_COW);
MushroomCowRenderer::MushroomCowRenderer(Model* model, float shadow)
: MobRenderer(model, shadow) {}
void MushroomCowRenderer::render(std::shared_ptr<Entity> _mob, double x,
double y, double z, float rot, float a) {
// 4J - original version used generics and thus had an input parameter of
// type MushroomCow rather than shared_ptr<Entity> we have here - do some
// casting around instead
// shared_ptr<MushroomCow> mob =
// std::dynamic_pointer_cast<MushroomCow>(_mob);
// 4J Stu - No need to do the cast, just pass through as-is
MobRenderer::render(_mob, x, y, z, rot, a);
}
void MushroomCowRenderer::additionalRendering(
std::shared_ptr<LivingEntity> _mob, float a) {
// 4J - original version used generics and thus had an input parameter of
// type MushroomCow rather than shared_ptr<Mob> we have here - do some
// casting around instead
std::shared_ptr<MushroomCow> mob =
std::dynamic_pointer_cast<MushroomCow>(_mob);
MobRenderer::additionalRendering(mob, a);
if (mob->isBaby()) return;
bindTexture(&TextureAtlas::LOCATION_BLOCKS); // 4J was "/terrain.png"
glEnable(GL_CULL_FACE);
glPushMatrix();
glScalef(1, -1, 1);
glTranslatef(0.2f, 0.4f, 0.5f);
glRotatef(42, 0, 1, 0);
tileRenderer->renderTile(Tile::mushroom_red, 0, 1);
glTranslatef(0.1f, 0, -0.6f);
glRotatef(42, 0, 1, 0);
tileRenderer->renderTile(Tile::mushroom_red, 0, 1);
glPopMatrix();
glPushMatrix();
((QuadrupedModel*)model)->head->translateTo(1 / 16.0f);
glScalef(1, -1, 1);
glTranslatef(0, 0.75f, -0.2f);
glRotatef(12, 0, 1, 0);
tileRenderer->renderTile(Tile::mushroom_red, 0, 1);
glPopMatrix();
glDisable(GL_CULL_FACE);
}
ResourceLocation* MushroomCowRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return &MOOSHROOM_LOCATION;
}