4jcraft/Minecraft.Client/Rendering/EntityRenderers/ItemSpriteRenderer.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

88 lines
2.9 KiB
C++

#include "../../Platform/stdafx.h"
#include "ItemSpriteRenderer.h"
#include "EntityRenderDispatcher.h"
#include "../../Textures/TextureAtlas.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.projectile.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.item.alchemy.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.item.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.h"
ItemSpriteRenderer::ItemSpriteRenderer(Item* sourceItem,
int sourceItemAuxValue /*= 0*/)
: EntityRenderer() {
this->sourceItem = sourceItem;
this->sourceItemAuxValue = sourceItemAuxValue;
}
// ItemSpriteRenderer::ItemSpriteRenderer(int icon) : EntityRenderer()
//{
// this(sourceItem, 0);
// }
void ItemSpriteRenderer::render(std::shared_ptr<Entity> e, double x, double y,
double z, float rot, float a) {
// the icon is already cached in the item object, so there should not be any
// performance impact by not caching it here
Icon* icon = sourceItem->getIcon(sourceItemAuxValue);
if (icon == nullptr) {
return;
}
glPushMatrix();
glTranslatef((float)x, (float)y, (float)z);
glEnable(GL_RESCALE_NORMAL);
glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
bindTexture(e);
Tesselator* t = Tesselator::getInstance();
if (icon == PotionItem::getTexture(PotionItem::THROWABLE_ICON)) {
int col = PotionBrewing::getColorValue(
(std::dynamic_pointer_cast<ThrownPotion>(e))->getPotionValue(),
false);
float red = ((col >> 16) & 0xff) / 255.0f;
float g = ((col >> 8) & 0xff) / 255.0f;
float b = ((col) & 0xff) / 255.0f;
glColor3f(red, g, b);
glPushMatrix();
renderIcon(t, PotionItem::getTexture(PotionItem::CONTENTS_ICON));
glPopMatrix();
glColor3f(1, 1, 1);
}
renderIcon(t, icon);
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
}
void ItemSpriteRenderer::renderIcon(Tesselator* t, Icon* icon) {
float u0 = icon->getU0();
float u1 = icon->getU1();
float v0 = icon->getV0();
float v1 = icon->getV1();
float r = 1.0f;
float xo = 0.5f;
float yo = 0.25f;
glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
t->begin();
t->normal(0, 1, 0);
t->vertexUV((float)(0 - xo), (float)(0 - yo), (float)(0), (float)(u0),
(float)(v1));
t->vertexUV((float)(r - xo), (float)(0 - yo), (float)(0), (float)(u1),
(float)(v1));
t->vertexUV((float)(r - xo), (float)(r - yo), (float)(0), (float)(u1),
(float)(v0));
t->vertexUV((float)(0 - xo), (float)(r - yo), (float)(0), (float)(u0),
(float)(v0));
t->end();
}
ResourceLocation* ItemSpriteRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return &TextureAtlas::LOCATION_ITEMS;
}