4jcraft/Minecraft.Client/Rendering/EntityRenderers/HumanoidMobRenderer.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

299 lines
11 KiB
C++

#include "../../Platform/stdafx.h"
#include "HumanoidMobRenderer.h"
#include "SkullTileRenderer.h"
#include "../Models/HumanoidModel.h"
#include "../Models/ModelPart.h"
#include "EntityRenderDispatcher.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.item.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.monster.h"
#include "../../../Minecraft.World/Headers/net.minecraft.h"
const std::wstring HumanoidMobRenderer::MATERIAL_NAMES[5] = {
L"cloth", L"chain", L"iron", L"diamond", L"gold"};
std::map<std::wstring, ResourceLocation>
HumanoidMobRenderer::ARMOR_LOCATION_CACHE;
void HumanoidMobRenderer::_init(HumanoidModel* humanoidModel, float scale) {
this->humanoidModel = humanoidModel;
this->_scale = scale;
armorParts1 = nullptr;
armorParts2 = nullptr;
createArmorParts();
}
HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel* humanoidModel,
float shadow)
: MobRenderer(humanoidModel, shadow) {
_init(humanoidModel, 1.0f);
}
HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel* humanoidModel,
float shadow, float scale)
: MobRenderer(humanoidModel, shadow) {
_init(humanoidModel, scale);
}
ResourceLocation* HumanoidMobRenderer::getArmorLocation(ArmorItem* armorItem,
int layer) {
return getArmorLocation(armorItem, layer, false);
}
ResourceLocation* HumanoidMobRenderer::getArmorLocation(ArmorItem* armorItem,
int layer,
bool overlay) {
switch (armorItem->modelIndex) {
case 0:
break;
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
};
std::wstring path =
std::wstring(L"armor/" + MATERIAL_NAMES[armorItem->modelIndex])
.append(L"_")
.append(_toString<int>(layer == 2 ? 2 : 1))
.append((overlay ? L"_b" : L""))
.append(L".png");
std::map<std::wstring, ResourceLocation>::iterator it =
ARMOR_LOCATION_CACHE.find(path);
ResourceLocation* location;
if (it != ARMOR_LOCATION_CACHE.end()) {
location = &it->second;
} else {
ARMOR_LOCATION_CACHE.insert(std::pair<std::wstring, ResourceLocation>(
path, ResourceLocation(path)));
it = ARMOR_LOCATION_CACHE.find(path);
location = &it->second;
}
return location;
}
void HumanoidMobRenderer::prepareSecondPassArmor(
std::shared_ptr<LivingEntity> mob, int layer, float a) {
std::shared_ptr<ItemInstance> itemInstance = mob->getArmor(3 - layer);
if (itemInstance != nullptr) {
Item* item = itemInstance->getItem();
if (dynamic_cast<ArmorItem*>(item) != nullptr) {
bindTexture(
getArmorLocation(dynamic_cast<ArmorItem*>(item), layer, true));
float brightness =
SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
glColor3f(brightness, brightness, brightness);
}
}
}
void HumanoidMobRenderer::createArmorParts() {
armorParts1 = new HumanoidModel(1.0f);
armorParts2 = new HumanoidModel(0.5f);
}
int HumanoidMobRenderer::prepareArmor(std::shared_ptr<LivingEntity> _mob,
int layer, float a) {
std::shared_ptr<LivingEntity> mob =
std::dynamic_pointer_cast<LivingEntity>(_mob);
std::shared_ptr<ItemInstance> itemInstance = mob->getArmor(3 - layer);
if (itemInstance != nullptr) {
Item* item = itemInstance->getItem();
if (dynamic_cast<ArmorItem*>(item) != nullptr) {
ArmorItem* armorItem = dynamic_cast<ArmorItem*>(item);
bindTexture(getArmorLocation(armorItem, layer));
HumanoidModel* armor = layer == 2 ? armorParts2 : armorParts1;
armor->head->visible = layer == 0;
armor->hair->visible = layer == 0;
armor->body->visible = layer == 1 || layer == 2;
armor->arm0->visible = layer == 1;
armor->arm1->visible = layer == 1;
armor->leg0->visible = layer == 2 || layer == 3;
armor->leg1->visible = layer == 2 || layer == 3;
setArmor(armor);
armor->attackTime = model->attackTime;
armor->riding = model->riding;
armor->young = model->young;
float brightness =
SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
if (armorItem->getMaterial() == ArmorItem::ArmorMaterial::CLOTH) {
int color = armorItem->getColor(itemInstance);
float red = (float)((color >> 16) & 0xFF) / 0xFF;
float green = (float)((color >> 8) & 0xFF) / 0xFF;
float blue = (float)(color & 0xFF) / 0xFF;
glColor3f(brightness * red, brightness * green,
brightness * blue);
if (itemInstance->isEnchanted()) return 0x1f;
return 0x10;
} else {
glColor3f(brightness, brightness, brightness);
}
if (itemInstance->isEnchanted()) return 15;
return 1;
}
}
return -1;
}
void HumanoidMobRenderer::render(std::shared_ptr<Entity> _mob, double x,
double y, double z, float rot, float a) {
std::shared_ptr<LivingEntity> mob =
std::dynamic_pointer_cast<LivingEntity>(_mob);
float brightness =
SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
glColor3f(brightness, brightness, brightness);
std::shared_ptr<ItemInstance> item = mob->getCarriedItem();
prepareCarriedItem(mob, item);
double yp = y - mob->heightOffset;
if (mob->isSneaking()) {
yp -= 2 / 16.0f;
}
MobRenderer::render(mob, x, yp, z, rot, a);
armorParts1->bowAndArrow = armorParts2->bowAndArrow =
humanoidModel->bowAndArrow = false;
armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking =
false;
armorParts1->holdingRightHand = armorParts2->holdingRightHand =
humanoidModel->holdingRightHand = 0;
}
ResourceLocation* HumanoidMobRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
// TODO -- Figure out of we need some data in here
return nullptr;
}
void HumanoidMobRenderer::prepareCarriedItem(
std::shared_ptr<Entity> mob, std::shared_ptr<ItemInstance> item) {
armorParts1->holdingRightHand = armorParts2->holdingRightHand =
humanoidModel->holdingRightHand = item != nullptr ? 1 : 0;
armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking =
mob->isSneaking();
}
void HumanoidMobRenderer::additionalRendering(std::shared_ptr<LivingEntity> mob,
float a) {
float brightness =
SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
glColor3f(brightness, brightness, brightness);
std::shared_ptr<ItemInstance> item = mob->getCarriedItem();
std::shared_ptr<ItemInstance> headGear = mob->getArmor(3);
if (headGear != nullptr) {
// don't render the pumpkin of skulls for the skins with that disabled
// 4J-PB - need to disable rendering armour/skulls/pumpkins for some
// special skins (Daleks)
if ((mob->getAnimOverrideBitmask() &
(1 << HumanoidModel::eAnim_DontRenderArmour)) == 0) {
glPushMatrix();
humanoidModel->head->translateTo(1 / 16.0f);
if (headGear->getItem()->id < 256) {
if (Tile::tiles[headGear->id] != nullptr &&
TileRenderer::canRender(
Tile::tiles[headGear->id]->getRenderShape())) {
float s = 10 / 16.0f;
glTranslatef(-0 / 16.0f, -4 / 16.0f, 0 / 16.0f);
glRotatef(90, 0, 1, 0);
glScalef(s, -s, -s);
}
this->entityRenderDispatcher->itemInHandRenderer->renderItem(
mob, headGear, 0);
} else if (headGear->getItem()->id == Item::skull_Id) {
float s = 17 / 16.0f;
glScalef(s, -s, -s);
std::wstring extra = L"";
if (headGear->hasTag() &&
headGear->getTag()->contains(L"SkullOwner")) {
extra = headGear->getTag()->getString(L"SkullOwner");
}
SkullTileRenderer::instance->renderSkull(
-0.5f, 0, -0.5f, Facing::UP, 180, headGear->getAuxValue(),
extra);
}
glPopMatrix();
}
}
if (item != nullptr) {
glPushMatrix();
if (model->young) {
float s = 0.5f;
glTranslatef(0 / 16.0f, 10 / 16.0f, 0 / 16.0f);
glRotatef(-20, -1, 0, 0);
glScalef(s, s, s);
}
humanoidModel->arm0->translateTo(1 / 16.0f);
glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f);
if (item->id < 256 &&
TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) {
float s = 8 / 16.0f;
glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
s *= 0.75f;
glRotatef(20, 1, 0, 0);
glRotatef(45, 0, 1, 0);
glScalef(-s, -s, s);
} else if (item->id == Item::bow_Id) {
float s = 10 / 16.0f;
glTranslatef(0 / 16.0f, 2 / 16.0f, 5 / 16.0f);
glRotatef(-20, 0, 1, 0);
glScalef(s, -s, s);
glRotatef(-100, 1, 0, 0);
glRotatef(45, 0, 1, 0);
} else if (Item::items[item->id]->isHandEquipped()) {
float s = 10 / 16.0f;
glTranslatef(0, 3 / 16.0f, 0);
glScalef(s, -s, s);
glRotatef(-100, 1, 0, 0);
glRotatef(45, 0, 1, 0);
} else {
float s = 6 / 16.0f;
glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
glScalef(s, s, s);
glRotatef(60, 0, 0, 1);
glRotatef(-90, 1, 0, 0);
glRotatef(20, 0, 0, 1);
}
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item,
0);
if (item->getItem()->hasMultipleSpriteLayers()) {
this->entityRenderDispatcher->itemInHandRenderer->renderItem(
mob, item, 1);
}
glPopMatrix();
}
}
void HumanoidMobRenderer::scale(std::shared_ptr<LivingEntity> mob, float a) {
glScalef(_scale, _scale, _scale);
}