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34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
#pragma once
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#include "MobRenderer.h"
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#include "../../Textures/ResourceLocation.h"
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class EntityHorse;
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class PathfinderMob;
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class HorseRenderer : public MobRenderer {
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private:
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static std::map<std::wstring, ResourceLocation*> LAYERED_LOCATION_CACHE;
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static ResourceLocation HORSE_LOCATION;
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static ResourceLocation HORSE_MULE_LOCATION;
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static ResourceLocation HORSE_DONKEY_LOCATION;
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static ResourceLocation HORSE_ZOMBIE_LOCATION;
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static ResourceLocation HORSE_SKELETON_LOCATION;
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public:
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HorseRenderer(Model* model, float f);
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protected:
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void adjustHeight(std::shared_ptr<PathfinderMob> mob, float FHeight);
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virtual void scale(std::shared_ptr<LivingEntity> entityliving, float f);
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virtual void renderModel(std::shared_ptr<LivingEntity> mob, float wp,
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float ws, float bob, float headRotMinusBodyRot,
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float headRotx, float scale);
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virtual void bindTexture(ResourceLocation* location);
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virtual ResourceLocation* getTextureLocation(
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std::shared_ptr<Entity> entity);
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private:
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ResourceLocation* getOrCreateLayeredTextureLocation(
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std::shared_ptr<EntityHorse> horse);
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}; |