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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#include "../../Platform/stdafx.h"
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#include "GhastRenderer.h"
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#include "../Models/GhastModel.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.monster.h"
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ResourceLocation GhastRenderer::GHAST_LOCATION = ResourceLocation(TN_MOB_GHAST);
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ResourceLocation GhastRenderer::GHAST_SHOOTING_LOCATION =
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ResourceLocation(TN_MOB_GHAST_FIRE);
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GhastRenderer::GhastRenderer() : MobRenderer(new GhastModel(), 0.5f) {}
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void GhastRenderer::scale(std::shared_ptr<LivingEntity> mob, float a) {
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std::shared_ptr<Ghast> ghast = std::dynamic_pointer_cast<Ghast>(mob);
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float ss = (ghast->oCharge + (ghast->charge - ghast->oCharge) * a) / 20.0f;
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if (ss < 0) ss = 0;
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ss = 1 / (ss * ss * ss * ss * ss * 2 + 1);
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float s = (8 + ss) / 2;
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float hs = (8 + 1 / ss) / 2;
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glScalef(hs, s, hs);
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glColor4f(1, 1, 1, 1);
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}
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ResourceLocation* GhastRenderer::getTextureLocation(
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std::shared_ptr<Entity> mob) {
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std::shared_ptr<Ghast> ghast = std::dynamic_pointer_cast<Ghast>(mob);
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if (ghast->isCharging()) {
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return &GHAST_SHOOTING_LOCATION;
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}
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return &GHAST_LOCATION;
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} |