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74 lines
3 KiB
C++
74 lines
3 KiB
C++
#include "../../Platform/stdafx.h"
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#include "FallingTileRenderer.h"
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#include "../../Textures/TextureAtlas.h"
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#include "TileRenderer.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.item.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.level.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
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#include "EntityRenderDispatcher.h"
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FallingTileRenderer::FallingTileRenderer() : EntityRenderer() {
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tileRenderer = new TileRenderer();
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this->shadowRadius = 0.5f;
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}
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void FallingTileRenderer::render(std::shared_ptr<Entity> _tile, double x,
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double y, double z, float rot, float a) {
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// 4J - dynamic cast required because we aren't using templates/generics in
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// our version
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std::shared_ptr<FallingTile> tile =
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std::dynamic_pointer_cast<FallingTile>(_tile);
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Level* level = tile->getLevel();
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if (level->getTile(floor(tile->x), floor(tile->y), floor(tile->z)) !=
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tile->tile) {
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glPushMatrix();
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glTranslatef((float)x, (float)y, (float)z);
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bindTexture(tile); // 4J was L"/terrain.png"
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Tile* tt = Tile::tiles[tile->tile];
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Level* level = tile->getLevel();
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glDisable(GL_LIGHTING);
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glColor4f(1, 1, 1,
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1); // 4J added - this wouldn't be needed in real opengl as
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// the block render has vertex colours and so this isn't
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// use, but our pretend gl always modulates with this
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if (tt == Tile::anvil && tt->getRenderShape() == Tile::SHAPE_ANVIL) {
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tileRenderer->level = level;
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Tesselator* t = Tesselator::getInstance();
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t->begin();
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t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f,
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-Mth::floor(tile->z) - 0.5f);
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tileRenderer->tesselateAnvilInWorld(
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(AnvilTile*)tt, Mth::floor(tile->x), Mth::floor(tile->y),
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Mth::floor(tile->z), tile->data);
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t->offset(0, 0, 0);
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t->end();
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} else if (tt == Tile::dragonEgg) {
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tileRenderer->level = level;
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Tesselator* t = Tesselator::getInstance();
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t->begin();
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t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f,
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-Mth::floor(tile->z) - 0.5f);
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tileRenderer->tesselateInWorld(tt, Mth::floor(tile->x),
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Mth::floor(tile->y),
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Mth::floor(tile->z));
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t->offset(0, 0, 0);
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t->end();
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} else if (tt != nullptr) {
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tileRenderer->setShape(tt);
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tileRenderer->renderBlock(tt, level, Mth::floor(tile->x),
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Mth::floor(tile->y), Mth::floor(tile->z),
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tile->data);
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}
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glEnable(GL_LIGHTING);
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glPopMatrix();
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}
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}
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ResourceLocation* FallingTileRenderer::getTextureLocation(
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std::shared_ptr<Entity> mob) {
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return &TextureAtlas::LOCATION_BLOCKS;
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} |