4jcraft/Minecraft.Client/Rendering/EntityRenderers/FallingTileRenderer.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

74 lines
3 KiB
C++

#include "../../Platform/stdafx.h"
#include "FallingTileRenderer.h"
#include "../../Textures/TextureAtlas.h"
#include "TileRenderer.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.item.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.level.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
#include "EntityRenderDispatcher.h"
FallingTileRenderer::FallingTileRenderer() : EntityRenderer() {
tileRenderer = new TileRenderer();
this->shadowRadius = 0.5f;
}
void FallingTileRenderer::render(std::shared_ptr<Entity> _tile, double x,
double y, double z, float rot, float a) {
// 4J - dynamic cast required because we aren't using templates/generics in
// our version
std::shared_ptr<FallingTile> tile =
std::dynamic_pointer_cast<FallingTile>(_tile);
Level* level = tile->getLevel();
if (level->getTile(floor(tile->x), floor(tile->y), floor(tile->z)) !=
tile->tile) {
glPushMatrix();
glTranslatef((float)x, (float)y, (float)z);
bindTexture(tile); // 4J was L"/terrain.png"
Tile* tt = Tile::tiles[tile->tile];
Level* level = tile->getLevel();
glDisable(GL_LIGHTING);
glColor4f(1, 1, 1,
1); // 4J added - this wouldn't be needed in real opengl as
// the block render has vertex colours and so this isn't
// use, but our pretend gl always modulates with this
if (tt == Tile::anvil && tt->getRenderShape() == Tile::SHAPE_ANVIL) {
tileRenderer->level = level;
Tesselator* t = Tesselator::getInstance();
t->begin();
t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f,
-Mth::floor(tile->z) - 0.5f);
tileRenderer->tesselateAnvilInWorld(
(AnvilTile*)tt, Mth::floor(tile->x), Mth::floor(tile->y),
Mth::floor(tile->z), tile->data);
t->offset(0, 0, 0);
t->end();
} else if (tt == Tile::dragonEgg) {
tileRenderer->level = level;
Tesselator* t = Tesselator::getInstance();
t->begin();
t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f,
-Mth::floor(tile->z) - 0.5f);
tileRenderer->tesselateInWorld(tt, Mth::floor(tile->x),
Mth::floor(tile->y),
Mth::floor(tile->z));
t->offset(0, 0, 0);
t->end();
} else if (tt != nullptr) {
tileRenderer->setShape(tt);
tileRenderer->renderBlock(tt, level, Mth::floor(tile->x),
Mth::floor(tile->y), Mth::floor(tile->z),
tile->data);
}
glEnable(GL_LIGHTING);
glPopMatrix();
}
}
ResourceLocation* FallingTileRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return &TextureAtlas::LOCATION_BLOCKS;
}