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36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#pragma once
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#include "MobRenderer.h"
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class DragonModel;
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class EnderDragonRenderer : public MobRenderer {
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private:
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static ResourceLocation DRAGON_EXPLODING_LOCATION;
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static ResourceLocation CRYSTAL_BEAM_LOCATION;
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static ResourceLocation DRAGON_EYES_LOCATION;
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static ResourceLocation DRAGON_LOCATION;
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protected:
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DragonModel* dragonModel;
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public:
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EnderDragonRenderer();
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protected:
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virtual void setupRotations(std::shared_ptr<LivingEntity> _mob, float bob,
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float bodyRot, float a);
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virtual void renderModel(std::shared_ptr<LivingEntity> _mob, float wp,
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float ws, float bob, float headRotMinusBodyRot,
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float headRotx, float scale);
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public:
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virtual void render(std::shared_ptr<Entity> _mob, double x, double y,
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double z, float rot, float a);
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virtual ResourceLocation* getTextureLocation(std::shared_ptr<Entity> mob);
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protected:
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virtual void additionalRendering(std::shared_ptr<LivingEntity> _mob,
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float a);
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virtual int prepareArmor(std::shared_ptr<LivingEntity> _mob, int layer,
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float a);
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}; |