4jcraft/Minecraft.Client/Rendering/EntityRenderers/EnderDragonRenderer.h

36 lines
1.2 KiB
C++

#pragma once
#include "MobRenderer.h"
class DragonModel;
class EnderDragonRenderer : public MobRenderer {
private:
static ResourceLocation DRAGON_EXPLODING_LOCATION;
static ResourceLocation CRYSTAL_BEAM_LOCATION;
static ResourceLocation DRAGON_EYES_LOCATION;
static ResourceLocation DRAGON_LOCATION;
protected:
DragonModel* dragonModel;
public:
EnderDragonRenderer();
protected:
virtual void setupRotations(std::shared_ptr<LivingEntity> _mob, float bob,
float bodyRot, float a);
virtual void renderModel(std::shared_ptr<LivingEntity> _mob, float wp,
float ws, float bob, float headRotMinusBodyRot,
float headRotx, float scale);
public:
virtual void render(std::shared_ptr<Entity> _mob, double x, double y,
double z, float rot, float a);
virtual ResourceLocation* getTextureLocation(std::shared_ptr<Entity> mob);
protected:
virtual void additionalRendering(std::shared_ptr<LivingEntity> _mob,
float a);
virtual int prepareArmor(std::shared_ptr<LivingEntity> _mob, int layer,
float a);
};