4jcraft/Minecraft.Client/Rendering/EntityRenderers/EnderCrystalRenderer.cpp
2026-03-21 22:28:58 -05:00

40 lines
1.4 KiB
C++

#include "../../Platform/stdafx.h"
#include "../Models/EnderCrystalModel.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.boss.enderdragon.h"
#include "EnderCrystalRenderer.h"
ResourceLocation EnderCrystalRenderer::ENDER_CRYSTAL_LOCATION =
ResourceLocation(TN_MOB_ENDERDRAGON_ENDERCRYSTAL);
EnderCrystalRenderer::EnderCrystalRenderer() {
currentModel = -1;
this->shadowRadius = 0.5f;
}
void EnderCrystalRenderer::render(std::shared_ptr<Entity> _crystal, double x,
double y, double z, float rot, float a) {
// 4J - original version used generics and thus had an input parameter of
// type EnderCrystal rather than shared_ptr<Entity> we have here - do some
// casting around instead
std::shared_ptr<EnderCrystal> crystal =
std::dynamic_pointer_cast<EnderCrystal>(_crystal);
if (currentModel != EnderCrystalModel::MODEL_ID) {
model = new EnderCrystalModel(0);
currentModel = EnderCrystalModel::MODEL_ID;
}
float tt = crystal->time + a;
glPushMatrix();
glTranslatef((float)x, (float)y, (float)z);
bindTexture(&ENDER_CRYSTAL_LOCATION);
float hh = sin(tt * 0.2f) / 2 + 0.5f;
hh = hh * hh + hh;
model->render(crystal, 0, tt * 3, hh * 0.2f, 0, 0, 1 / 16.0f, true);
glPopMatrix();
}
ResourceLocation* EnderCrystalRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return &ENDER_CRYSTAL_LOCATION;
}