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DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
27 lines
785 B
C++
27 lines
785 B
C++
#pragma once
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#include "TileEntityRenderer.h"
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class ChestModel;
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class ChestRenderer : public TileEntityRenderer {
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private:
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static ResourceLocation CHEST_LARGE_TRAP_LOCATION;
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// static ResourceLocation CHEST_LARGE_XMAS_LOCATION;
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static ResourceLocation CHEST_LARGE_LOCATION;
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static ResourceLocation CHEST_TRAP_LOCATION;
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// static ResourceLocation CHEST_XMAS_LOCATION;
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static ResourceLocation CHEST_LOCATION;
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ChestModel* chestModel;
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ChestModel* largeChestModel;
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bool xmasTextures;
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public:
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ChestRenderer();
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~ChestRenderer();
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void render(std::shared_ptr<TileEntity> _chest, double x, double y,
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double z, float a, bool setColor, float alpha = 1.0f,
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bool useCompiled = true); // 4J added setColor param
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};
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