4jcraft/Minecraft.Client/Rendering/EntityRenderers/BatRenderer.cpp
2026-03-21 22:28:58 -05:00

44 lines
1.5 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.ambient.h"
#include "BatRenderer.h"
#include "../Models/BatModel.h"
ResourceLocation BatRenderer::BAT_LOCATION = ResourceLocation(TN_MOB_BAT);
BatRenderer::BatRenderer() : MobRenderer(new BatModel(), 0.25f) {
modelVersion = ((BatModel*)model)->modelVersion();
}
void BatRenderer::render(std::shared_ptr<Entity> _mob, double x, double y,
double z, float rot, float a) {
int modelVersion = (dynamic_cast<BatModel*>(model))->modelVersion();
if (modelVersion != this->modelVersion) {
this->modelVersion = modelVersion;
model = new BatModel();
}
MobRenderer::render(_mob, x, y, z, rot, a);
}
ResourceLocation* BatRenderer::getTextureLocation(std::shared_ptr<Entity> mob) {
return &BAT_LOCATION;
}
void BatRenderer::scale(std::shared_ptr<LivingEntity> mob, float a) {
glScalef(.35f, .35f, .35f);
}
void BatRenderer::setupPosition(std::shared_ptr<LivingEntity> mob, double x,
double y, double z) {
MobRenderer::setupPosition(mob, x, y, z);
}
void BatRenderer::setupRotations(std::shared_ptr<LivingEntity> _mob, float bob,
float bodyRot, float a) {
std::shared_ptr<Bat> mob = std::dynamic_pointer_cast<Bat>(_mob);
if (!mob->isResting()) {
glTranslatef(0, cos(bob * .3f) * .1f, 0);
} else {
glTranslatef(0, -.1f, 0);
}
MobRenderer::setupRotations(mob, bob, bodyRot, a);
}