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153 lines
5.5 KiB
C++
153 lines
5.5 KiB
C++
#include "../../Platform/stdafx.h"
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#include "ViewportCuller.h"
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#include "../../../Minecraft.World/Util/Mth.h"
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ViewportCuller::Face::Face(double x, double y, double z, float yRot,
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float xRot) {
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this->xc = x;
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this->yc = y;
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this->zc = z;
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xd = Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
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zd = -Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
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yd = -Mth::sin(xRot / 180 * PI);
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cullOffs = xc * xd + yc * yd + zc * zd;
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}
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bool ViewportCuller::Face::inFront(double x, double y, double z, double r) {
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return x * xd + y * yd + z * zd > cullOffs - r;
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}
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bool ViewportCuller::Face::inFront(double x0, double y0, double z0, double x1,
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double y1, double z1) {
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if (x0 * xd + y0 * yd + z0 * zd > cullOffs ||
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x1 * xd + y0 * yd + z0 * zd > cullOffs ||
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x0 * xd + y1 * yd + z0 * zd > cullOffs ||
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x1 * xd + y1 * yd + z0 * zd > cullOffs ||
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x0 * xd + y0 * yd + z1 * zd > cullOffs ||
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x1 * xd + y0 * yd + z1 * zd > cullOffs ||
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x0 * xd + y1 * yd + z1 * zd > cullOffs ||
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x1 * xd + y1 * yd + z1 * zd > cullOffs)
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return true;
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return false;
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}
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bool ViewportCuller::Face::fullyInFront(double x0, double y0, double z0,
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double x1, double y1, double z1) {
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if (x0 * xd + y0 * yd + z0 * zd < cullOffs ||
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x1 * xd + y0 * yd + z0 * zd < cullOffs ||
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x0 * xd + y1 * yd + z0 * zd < cullOffs ||
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x1 * xd + y1 * yd + z0 * zd < cullOffs ||
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x0 * xd + y0 * yd + z1 * zd < cullOffs ||
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x1 * xd + y0 * yd + z1 * zd < cullOffs ||
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x0 * xd + y1 * yd + z1 * zd < cullOffs ||
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x1 * xd + y1 * yd + z1 * zd < cullOffs)
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return false;
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return true;
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}
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ViewportCuller::ViewportCuller(std::shared_ptr<LivingEntity> mob,
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double fogDistance, float a) {
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float yRot = mob->yRotO + (mob->yRot - mob->yRotO) * a;
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float xRot = mob->xRotO + (mob->xRot - mob->xRotO) * a;
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double x = mob->xOld + (mob->x - mob->xOld) * a;
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double y = mob->yOld + (mob->y - mob->yOld) * a;
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double z = mob->zOld + (mob->z - mob->zOld) * a;
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double xd = Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
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double zd = -Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
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double yd = -Mth::sin(xRot / 180 * PI);
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float xFov = 30;
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float yFov = 45;
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faces[0] = Face(x, y, z, yRot, xRot);
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faces[1] = Face(x, y, z, yRot + xFov, xRot);
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faces[2] = Face(x, y, z, yRot - xFov, xRot);
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faces[3] = Face(x, y, z, yRot, xRot + yFov);
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faces[4] = Face(x, y, z, yRot, xRot - yFov);
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faces[5] = Face(x + xd * fogDistance, y + yd * fogDistance,
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z + zd * fogDistance, yRot + 180, -xRot);
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}
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bool ViewportCuller::isVisible(AABB bb) {
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return cubeInFrustum(bb.x0, bb.y0, bb.z0, bb.x1, bb.y1, bb.z1);
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}
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bool ViewportCuller::cubeInFrustum(double x0, double y0, double z0, double x1,
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double y1, double z1) {
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x0 -= xOff;
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y0 -= yOff;
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z0 -= zOff;
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x1 -= xOff;
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y1 -= yOff;
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z1 -= zOff;
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double xd = (x1 - x0) / 2.0f;
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double yd = (y1 - y0) / 2.0f;
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double zd = (z1 - z0) / 2.0f;
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double xc = x0 + xd;
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double yc = y0 + yd;
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double zc = z0 + zd;
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double r = _max(xd, yd, zd) * 1.5f;
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if (!faces[0].inFront(xc, yc, zc, r)) return false;
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if (!faces[1].inFront(xc, yc, zc, r)) return false;
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if (!faces[2].inFront(xc, yc, zc, r)) return false;
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if (!faces[3].inFront(xc, yc, zc, r)) return false;
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if (!faces[4].inFront(xc, yc, zc, r)) return false;
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if (!faces[5].inFront(xc, yc, zc, r)) return false;
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if (!faces[0].inFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[1].inFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[2].inFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[3].inFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[4].inFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[5].inFront(x0, y0, z0, x1, y1, z1)) return false;
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return true;
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}
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bool ViewportCuller::cubeFullyInFrustum(double x0, double y0, double z0,
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double x1, double y1, double z1) {
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x0 -= xOff;
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y0 -= yOff;
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z0 -= zOff;
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x1 -= xOff;
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y1 -= yOff;
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z1 -= zOff;
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double xd = (x1 - x0) / 2.0f;
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double yd = (y1 - y0) / 2.0f;
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double zd = (z1 - z0) / 2.0f;
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double xc = x0 + xd;
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double yc = y0 + yd;
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double zc = z0 + zd;
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double r = _max(xd, yd, zd) * 1.5f;
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if (!faces[0].inFront(xc, yc, zc, r)) return false;
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if (!faces[1].inFront(xc, yc, zc, r)) return false;
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if (!faces[2].inFront(xc, yc, zc, r)) return false;
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if (!faces[3].inFront(xc, yc, zc, r)) return false;
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if (!faces[4].inFront(xc, yc, zc, r)) return false;
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if (!faces[5].inFront(xc, yc, zc, r)) return false;
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if (!faces[0].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[1].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[2].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[3].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[4].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[5].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
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return true;
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}
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double ViewportCuller::_max(double a, double b, double c) {
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return (a > b ? a > c ? c : a : b > c ? b : c);
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}
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void ViewportCuller::prepare(double xOff, double yOff, double zOff) {
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this->xOff = xOff;
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this->yOff = yOff;
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this->zOff = zOff;
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} |