4jcraft/Minecraft.Client/Rendering/Culling/ViewportCuller.cpp
2026-03-21 22:28:58 -05:00

153 lines
5.5 KiB
C++

#include "../../Platform/stdafx.h"
#include "ViewportCuller.h"
#include "../../../Minecraft.World/Util/Mth.h"
ViewportCuller::Face::Face(double x, double y, double z, float yRot,
float xRot) {
this->xc = x;
this->yc = y;
this->zc = z;
xd = Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
zd = -Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
yd = -Mth::sin(xRot / 180 * PI);
cullOffs = xc * xd + yc * yd + zc * zd;
}
bool ViewportCuller::Face::inFront(double x, double y, double z, double r) {
return x * xd + y * yd + z * zd > cullOffs - r;
}
bool ViewportCuller::Face::inFront(double x0, double y0, double z0, double x1,
double y1, double z1) {
if (x0 * xd + y0 * yd + z0 * zd > cullOffs ||
x1 * xd + y0 * yd + z0 * zd > cullOffs ||
x0 * xd + y1 * yd + z0 * zd > cullOffs ||
x1 * xd + y1 * yd + z0 * zd > cullOffs ||
x0 * xd + y0 * yd + z1 * zd > cullOffs ||
x1 * xd + y0 * yd + z1 * zd > cullOffs ||
x0 * xd + y1 * yd + z1 * zd > cullOffs ||
x1 * xd + y1 * yd + z1 * zd > cullOffs)
return true;
return false;
}
bool ViewportCuller::Face::fullyInFront(double x0, double y0, double z0,
double x1, double y1, double z1) {
if (x0 * xd + y0 * yd + z0 * zd < cullOffs ||
x1 * xd + y0 * yd + z0 * zd < cullOffs ||
x0 * xd + y1 * yd + z0 * zd < cullOffs ||
x1 * xd + y1 * yd + z0 * zd < cullOffs ||
x0 * xd + y0 * yd + z1 * zd < cullOffs ||
x1 * xd + y0 * yd + z1 * zd < cullOffs ||
x0 * xd + y1 * yd + z1 * zd < cullOffs ||
x1 * xd + y1 * yd + z1 * zd < cullOffs)
return false;
return true;
}
ViewportCuller::ViewportCuller(std::shared_ptr<LivingEntity> mob,
double fogDistance, float a) {
float yRot = mob->yRotO + (mob->yRot - mob->yRotO) * a;
float xRot = mob->xRotO + (mob->xRot - mob->xRotO) * a;
double x = mob->xOld + (mob->x - mob->xOld) * a;
double y = mob->yOld + (mob->y - mob->yOld) * a;
double z = mob->zOld + (mob->z - mob->zOld) * a;
double xd = Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
double zd = -Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
double yd = -Mth::sin(xRot / 180 * PI);
float xFov = 30;
float yFov = 45;
faces[0] = Face(x, y, z, yRot, xRot);
faces[1] = Face(x, y, z, yRot + xFov, xRot);
faces[2] = Face(x, y, z, yRot - xFov, xRot);
faces[3] = Face(x, y, z, yRot, xRot + yFov);
faces[4] = Face(x, y, z, yRot, xRot - yFov);
faces[5] = Face(x + xd * fogDistance, y + yd * fogDistance,
z + zd * fogDistance, yRot + 180, -xRot);
}
bool ViewportCuller::isVisible(AABB bb) {
return cubeInFrustum(bb.x0, bb.y0, bb.z0, bb.x1, bb.y1, bb.z1);
}
bool ViewportCuller::cubeInFrustum(double x0, double y0, double z0, double x1,
double y1, double z1) {
x0 -= xOff;
y0 -= yOff;
z0 -= zOff;
x1 -= xOff;
y1 -= yOff;
z1 -= zOff;
double xd = (x1 - x0) / 2.0f;
double yd = (y1 - y0) / 2.0f;
double zd = (z1 - z0) / 2.0f;
double xc = x0 + xd;
double yc = y0 + yd;
double zc = z0 + zd;
double r = _max(xd, yd, zd) * 1.5f;
if (!faces[0].inFront(xc, yc, zc, r)) return false;
if (!faces[1].inFront(xc, yc, zc, r)) return false;
if (!faces[2].inFront(xc, yc, zc, r)) return false;
if (!faces[3].inFront(xc, yc, zc, r)) return false;
if (!faces[4].inFront(xc, yc, zc, r)) return false;
if (!faces[5].inFront(xc, yc, zc, r)) return false;
if (!faces[0].inFront(x0, y0, z0, x1, y1, z1)) return false;
if (!faces[1].inFront(x0, y0, z0, x1, y1, z1)) return false;
if (!faces[2].inFront(x0, y0, z0, x1, y1, z1)) return false;
if (!faces[3].inFront(x0, y0, z0, x1, y1, z1)) return false;
if (!faces[4].inFront(x0, y0, z0, x1, y1, z1)) return false;
if (!faces[5].inFront(x0, y0, z0, x1, y1, z1)) return false;
return true;
}
bool ViewportCuller::cubeFullyInFrustum(double x0, double y0, double z0,
double x1, double y1, double z1) {
x0 -= xOff;
y0 -= yOff;
z0 -= zOff;
x1 -= xOff;
y1 -= yOff;
z1 -= zOff;
double xd = (x1 - x0) / 2.0f;
double yd = (y1 - y0) / 2.0f;
double zd = (z1 - z0) / 2.0f;
double xc = x0 + xd;
double yc = y0 + yd;
double zc = z0 + zd;
double r = _max(xd, yd, zd) * 1.5f;
if (!faces[0].inFront(xc, yc, zc, r)) return false;
if (!faces[1].inFront(xc, yc, zc, r)) return false;
if (!faces[2].inFront(xc, yc, zc, r)) return false;
if (!faces[3].inFront(xc, yc, zc, r)) return false;
if (!faces[4].inFront(xc, yc, zc, r)) return false;
if (!faces[5].inFront(xc, yc, zc, r)) return false;
if (!faces[0].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
if (!faces[1].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
if (!faces[2].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
if (!faces[3].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
if (!faces[4].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
if (!faces[5].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
return true;
}
double ViewportCuller::_max(double a, double b, double c) {
return (a > b ? a > c ? c : a : b > c ? b : c);
}
void ViewportCuller::prepare(double xOff, double yOff, double zOff) {
this->xOff = xOff;
this->yOff = yOff;
this->zOff = zOff;
}