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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include "../Common/UI/UIController.h"
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class ConsoleUIController : public UIController {
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private:
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ID3D11RenderTargetView* m_pRenderTargetView;
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ID3D11DepthStencilView* m_pDepthStencilView;
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public:
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void init(ID3D11Device* dev, ID3D11DeviceContext* ctx,
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ID3D11RenderTargetView* pRenderTargetView,
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ID3D11DepthStencilView* pDepthStencilView, S32 w, S32 h);
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void render();
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void beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion* region,
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CustomDrawData* customDrawRegion);
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virtual CustomDrawData* setupCustomDraw(
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UIScene* scene, IggyCustomDrawCallbackRegion* region);
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virtual CustomDrawData* calculateCustomDraw(
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IggyCustomDrawCallbackRegion* region);
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virtual void endCustomDraw(IggyCustomDrawCallbackRegion* region);
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protected:
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virtual void setTileOrigin(S32 xPos, S32 yPos);
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public:
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GDrawTexture* getSubstitutionTexture(int textureId);
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void destroySubstitutionTexture(void* destroyCallBackData,
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GDrawTexture* handle);
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public:
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void shutdown();
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};
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extern ConsoleUIController ui; |