#pragma once #include "../Common/UI/UIController.h" class ConsoleUIController : public UIController { private: ID3D11RenderTargetView* m_pRenderTargetView; ID3D11DepthStencilView* m_pDepthStencilView; public: void init(ID3D11Device* dev, ID3D11DeviceContext* ctx, ID3D11RenderTargetView* pRenderTargetView, ID3D11DepthStencilView* pDepthStencilView, S32 w, S32 h); void render(); void beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion* region, CustomDrawData* customDrawRegion); virtual CustomDrawData* setupCustomDraw( UIScene* scene, IggyCustomDrawCallbackRegion* region); virtual CustomDrawData* calculateCustomDraw( IggyCustomDrawCallbackRegion* region); virtual void endCustomDraw(IggyCustomDrawCallbackRegion* region); protected: virtual void setTileOrigin(S32 xPos, S32 yPos); public: GDrawTexture* getSubstitutionTexture(int textureId); void destroySubstitutionTexture(void* destroyCallBackData, GDrawTexture* handle); public: void shutdown(); }; extern ConsoleUIController ui;