4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_HorseInventoryMenu.h

57 lines
2 KiB
C++

#pragma once
#include "UIScene_AbstractContainerMenu.h"
#include "IUIScene_HorseInventoryMenu.h"
class InventoryMenu;
class UIScene_HorseInventoryMenu : public UIScene_AbstractContainerMenu,
public IUIScene_HorseInventoryMenu {
friend class UIControl_MinecraftHorse;
public:
UIScene_HorseInventoryMenu(int iPad, void* initData, UILayer* parentLayer);
virtual EUIScene getSceneType() { return eUIScene_HorseMenu; }
protected:
UIControl_SlotList m_slotSaddle, m_slotArmor, m_slotListChest;
UIControl_Label m_labelHorse;
IggyName m_funcSetIsDonkey, m_funcSetHasInventory;
UIControl_MinecraftHorse m_horsePreview;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel)
UI_MAP_ELEMENT(m_slotSaddle, "SlotSaddle")
UI_MAP_ELEMENT(m_slotArmor, "SlotArmor")
UI_MAP_ELEMENT(m_slotListChest, "DonkeyInventoryList")
UI_MAP_ELEMENT(m_labelHorse, "horseinventoryText")
UI_MAP_ELEMENT(m_horsePreview, "iggy_horse")
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_NAME(m_funcSetIsDonkey, L"SetIsDonkey")
UI_MAP_NAME(m_funcSetHasInventory, L"SetHasInventory")
UI_END_MAP_ELEMENTS_AND_NAMES()
virtual std::wstring getMoviePath();
virtual void handleReload();
virtual int getSectionColumns(ESceneSection eSection);
virtual int getSectionRows(ESceneSection eSection);
virtual void GetPositionOfSection(ESceneSection eSection,
UIVec2D* pPosition);
virtual void GetItemScreenData(ESceneSection eSection, int iItemIndex,
UIVec2D* pPosition, UIVec2D* pSize);
virtual void handleSectionClick(ESceneSection eSection) {}
virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
virtual UIControl* getSection(ESceneSection eSection);
virtual void customDraw(IggyCustomDrawCallbackRegion* region);
void SetHasInventory(bool bHasInventory);
void SetIsDonkey(bool bSetIsDonkey);
};