#pragma once #include "UIScene_AbstractContainerMenu.h" #include "IUIScene_HorseInventoryMenu.h" class InventoryMenu; class UIScene_HorseInventoryMenu : public UIScene_AbstractContainerMenu, public IUIScene_HorseInventoryMenu { friend class UIControl_MinecraftHorse; public: UIScene_HorseInventoryMenu(int iPad, void* initData, UILayer* parentLayer); virtual EUIScene getSceneType() { return eUIScene_HorseMenu; } protected: UIControl_SlotList m_slotSaddle, m_slotArmor, m_slotListChest; UIControl_Label m_labelHorse; IggyName m_funcSetIsDonkey, m_funcSetHasInventory; UIControl_MinecraftHorse m_horsePreview; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel) UI_MAP_ELEMENT(m_slotSaddle, "SlotSaddle") UI_MAP_ELEMENT(m_slotArmor, "SlotArmor") UI_MAP_ELEMENT(m_slotListChest, "DonkeyInventoryList") UI_MAP_ELEMENT(m_labelHorse, "horseinventoryText") UI_MAP_ELEMENT(m_horsePreview, "iggy_horse") UI_END_MAP_CHILD_ELEMENTS() UI_MAP_NAME(m_funcSetIsDonkey, L"SetIsDonkey") UI_MAP_NAME(m_funcSetHasInventory, L"SetHasInventory") UI_END_MAP_ELEMENTS_AND_NAMES() virtual std::wstring getMoviePath(); virtual void handleReload(); virtual int getSectionColumns(ESceneSection eSection); virtual int getSectionRows(ESceneSection eSection); virtual void GetPositionOfSection(ESceneSection eSection, UIVec2D* pPosition); virtual void GetItemScreenData(ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize); virtual void handleSectionClick(ESceneSection eSection) {} virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y); virtual UIControl* getSection(ESceneSection eSection); virtual void customDraw(IggyCustomDrawCallbackRegion* region); void SetHasInventory(bool bHasInventory); void SetIsDonkey(bool bSetIsDonkey); };