4jcraft/Minecraft.Client/Platform/Common/UI/UIControl.h
MatthewBeshay 6000900285 Merge branch 'upstream-dev' into cleanup/shared-portability-reset-v2
# Conflicts:
#	Minecraft.Client/Level/ServerLevel.cpp
#	Minecraft.Client/Minecraft.cpp
#	Minecraft.Client/MinecraftServer.cpp
#	Minecraft.Client/Network/ClientConnection.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Audio/SoundEngine.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/Network/GameNetworkManager.cpp
#	Minecraft.Client/Platform/Common/Network/Sony/SonyCommerce.cpp
#	Minecraft.Client/Platform/Common/Network/Sony/SonyRemoteStorage.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_CreateWorldMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_EnchantingMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_LoadOrJoinMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_MainMenu.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_Death.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_Leaderboards.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_MultiGameJoinLoad.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_PauseMenu.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_TransferToXboxOne.cpp
#	Minecraft.Client/Platform/Durango/Durango_Minecraft.cpp
#	Minecraft.Client/Platform/Linux/Linux_Minecraft.cpp
#	Minecraft.Client/Platform/Orbis/Orbis_Minecraft.cpp
#	Minecraft.Client/Platform/PS3/PS3Extras/boost_1_53_0/boost/spirit/home/lex/lexer/lexertl/lexer.hpp
#	Minecraft.Client/Platform/PS3/PS3_Minecraft.cpp
#	Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/TileRenderer_SPU.cpp
#	Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp
#	Minecraft.Client/Platform/PS3/Xbox_Minecraft.cpp
#	Minecraft.Client/Platform/PSVita/PSVita_Minecraft.cpp
#	Minecraft.Client/Platform/Xbox/Xbox_Minecraft.cpp
#	Minecraft.Client/Platform/stdafx.h
#	Minecraft.Client/Player/LocalPlayer.cpp
#	Minecraft.Client/Rendering/Chunk.cpp
#	Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp
#	Minecraft.Client/Rendering/GameRenderer.cpp
#	Minecraft.Client/Rendering/LevelRenderer.cpp
#	Minecraft.Client/Textures/BufferedImage.cpp
#	Minecraft.Client/UI/Screens/AchievementScreen.cpp
#	Minecraft.Client/UI/Screens/ContainerScreen.cpp
#	Minecraft.Client/UI/Screens/TrapScreen.cpp
#	Minecraft.World/IO/Files/ConsoleSaveFileOriginal.cpp
#	Minecraft.World/IO/Files/File.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/Util/C4JThread.cpp
2026-03-30 15:21:08 +11:00

89 lines
2 KiB
C++

#pragma once
// This class for any name object in the flash scene
class UIControl {
public:
enum eUIControlType {
eNoControl,
eButton,
eButtonList,
eCheckBox,
eCursor,
eDLCList,
eDynamicLabel,
eEnchantmentBook,
eEnchantmentButton,
eHTMLLabel,
eLabel,
eLeaderboardList,
eMinecraftPlayer,
eMinecraftHorse,
ePlayerList,
ePlayerSkinPreview,
eProgress,
eSaveList,
eSlider,
eSlotList,
eTextInput,
eTexturePackList,
eBitmapIcon,
eTouchControl,
};
protected:
eUIControlType m_eControlType;
int m_id;
bool m_bHidden; // set by the Remove call
bool m_isValid;
public:
void setControlType(eUIControlType eType) { m_eControlType = eType; }
eUIControlType getControlType() { return m_eControlType; }
void setId(int iID) { m_id = iID; }
int getId() { return m_id; }
UIScene* getParentScene() { return m_parentScene; }
protected:
IggyValuePath m_iggyPath;
UIScene* m_parentScene;
std::string m_controlName;
IggyName m_nameXPos, m_nameYPos, m_nameWidth, m_nameHeight;
IggyName m_funcSetAlpha, m_nameVisible;
S32 m_x, m_y, m_width, m_height;
float m_lastOpacity;
bool m_isVisible;
public:
UIControl();
virtual bool setupControl(UIScene* scene, IggyValuePath* parent,
const std::string& controlName);
IggyValuePath* getIggyValuePath();
std::string getControlName() { return m_controlName; }
virtual void tick() {}
virtual void ReInit();
virtual void setFocus(bool focus) {}
S32 getXPos();
S32 getYPos();
S32 getWidth();
S32 getHeight();
void setOpacity(float percent);
void setVisible(bool visible);
bool getVisible();
bool isVisible() { return m_isVisible; }
bool isValid() { return m_isValid; }
virtual bool hasFocus() { return false; }
protected:
IggyName registerFastName(const std::wstring& name);
};