4jcraft/targets/minecraft/client/renderer/EntityTileRenderer.cpp
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#include "EntityTileRenderer.h"
#include "minecraft/client/renderer/tileentity/TileEntityRenderDispatcher.h"
#include "minecraft/world/level/tile/ChestTile.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/entity/ChestTileEntity.h"
#include "minecraft/world/level/tile/entity/EnderChestTileEntity.h"
EntityTileRenderer* EntityTileRenderer::instance = new EntityTileRenderer;
EntityTileRenderer::EntityTileRenderer() {
chest = std::make_shared<ChestTileEntity>();
trappedChest = std::shared_ptr<ChestTileEntity>(
new ChestTileEntity(ChestTile::TYPE_TRAP));
enderChest = std::make_shared<EnderChestTileEntity>();
}
void EntityTileRenderer::render(Tile* tile, int data, float brightness,
float alpha, bool setColor, bool useCompiled) {
if (tile->id == Tile::enderChest_Id) {
TileEntityRenderDispatcher::instance->render(
enderChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
} else if (tile->id == Tile::chest_trap_Id) {
TileEntityRenderDispatcher::instance->render(
trappedChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
} else {
TileEntityRenderDispatcher::instance->render(
chest, 0, 0, 0, 0, setColor, alpha, useCompiled);
}
}