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31 lines
891 B
C++
31 lines
891 B
C++
#pragma once
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// using namespace std;
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#include <string>
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#include "GameRuleDefinition.h"
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#include "Minecraft.Client/Common/src/GameRules/ConsoleGameRulesConstants.h"
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#include "minecraft/Pos.h"
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class UseTileRuleDefinition : public GameRuleDefinition {
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private:
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// These values should map directly to the xsd definition for this Rule
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int m_tileId;
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bool m_useCoords;
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Pos m_coordinates;
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public:
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UseTileRuleDefinition();
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ConsoleGameRules::EGameRuleType getActionType() {
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return ConsoleGameRules::eGameRuleType_UseTileRule;
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}
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virtual void writeAttributes(DataOutputStream* dos,
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unsigned int numAttributes);
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virtual void addAttribute(const std::wstring& attributeName,
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const std::wstring& attributeValue);
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virtual bool onUseTile(GameRule* rule, int tileId, int x, int y, int z);
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};
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