#pragma once // using namespace std; #include #include "GameRuleDefinition.h" #include "Minecraft.Client/Common/src/GameRules/ConsoleGameRulesConstants.h" #include "minecraft/Pos.h" class UseTileRuleDefinition : public GameRuleDefinition { private: // These values should map directly to the xsd definition for this Rule int m_tileId; bool m_useCoords; Pos m_coordinates; public: UseTileRuleDefinition(); ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_UseTileRule; } virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttributes); virtual void addAttribute(const std::wstring& attributeName, const std::wstring& attributeValue); virtual bool onUseTile(GameRule* rule, int tileId, int x, int y, int z); };