mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-25 16:23:36 +00:00
47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
#pragma once
|
|
#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
|
|
#include "../../Minecraft.World/Headers/net.minecraft.world.level.chunk.h"
|
|
#include "../../Minecraft.World/Level/RandomLevelSource.h"
|
|
|
|
|
|
class ServerChunkCache;
|
|
|
|
// 4J - various alterations here to make this thread safe, and operate as a fixed sized cache
|
|
class MultiPlayerChunkCache : public ChunkSource
|
|
{
|
|
friend class LevelRenderer;
|
|
private:
|
|
LevelChunk *emptyChunk;
|
|
LevelChunk *waterChunk;
|
|
|
|
std::vector<LevelChunk *> loadedChunkList;
|
|
|
|
LevelChunk **cache;
|
|
// 4J - added for multithreaded support
|
|
CRITICAL_SECTION m_csLoadCreate;
|
|
// 4J - size of cache is defined by size of one side - must be even
|
|
int XZSIZE;
|
|
int XZOFFSET;
|
|
bool *hasData;
|
|
|
|
Level *level;
|
|
|
|
public:
|
|
MultiPlayerChunkCache(Level *level);
|
|
~MultiPlayerChunkCache();
|
|
virtual bool hasChunk(int x, int z);
|
|
virtual bool reallyHasChunk(int x, int z);
|
|
virtual void drop(int x, int z);
|
|
virtual LevelChunk *create(int x, int z);
|
|
virtual LevelChunk *getChunk(int x, int z);
|
|
virtual bool save(bool force, ProgressListener *progressListener);
|
|
virtual bool tick();
|
|
virtual bool shouldSave();
|
|
virtual void postProcess(ChunkSource *parent, int x, int z);
|
|
virtual std::wstring gatherStats();
|
|
virtual std::vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
|
|
virtual TilePos *findNearestMapFeature(Level *level, const std::wstring &featureName, int x, int y, int z);
|
|
virtual void dataReceived(int x, int z); // 4J added
|
|
|
|
virtual LevelChunk **getCache() { return cache; } // 4J added
|
|
}; |