4jcraft/Minecraft.Client/Rendering/EntityRenderers/BoatRenderer.cpp
2026-03-21 22:28:58 -05:00

47 lines
1.4 KiB
C++

#include "../../Platform/stdafx.h"
#include "BoatRenderer.h"
#include "../Models/BoatModel.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.item.h"
#include "../../../Minecraft.World/Util/Mth.h"
ResourceLocation BoatRenderer::BOAT_LOCATION = ResourceLocation(TN_ITEM_BOAT);
BoatRenderer::BoatRenderer() : EntityRenderer() {
this->shadowRadius = 0.5f;
model = new BoatModel();
}
void BoatRenderer::render(std::shared_ptr<Entity> _boat, double x, double y,
double z, float rot, float a) {
// 4J - original version used generics and thus had an input parameter of
// type Boat rather than shared_ptr<Entity> we have here - do some casting
// around instead
std::shared_ptr<Boat> boat = std::dynamic_pointer_cast<Boat>(_boat);
glPushMatrix();
glTranslatef((float)x, (float)y, (float)z);
glRotatef(180 - rot, 0, 1, 0);
float hurt = boat->getHurtTime() - a;
float dmg = boat->getDamage() - a;
if (dmg < 0) dmg = 0;
if (hurt > 0) {
glRotatef(Mth::sin(hurt) * hurt * dmg / 10 * boat->getHurtDir(), 1, 0,
0);
}
float ss = 12 / 16.0f;
glScalef(ss, ss, ss);
glScalef(1 / ss, 1 / ss, 1 / ss);
bindTexture(boat);
glScalef(-1, -1, 1);
model->render(boat, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true);
glPopMatrix();
}
ResourceLocation* BoatRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return &BOAT_LOCATION;
}