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109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
#include "../../../../Minecraft.World/Platform/stdafx.h"
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#include "NetworkPlayerXbox.h"
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NetworkPlayerXbox::NetworkPlayerXbox(IQNetPlayer* qnetPlayer) {
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m_qnetPlayer = qnetPlayer;
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m_pSocket = NULL;
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}
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unsigned char NetworkPlayerXbox::GetSmallId() {
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return m_qnetPlayer->GetSmallId();
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}
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void NetworkPlayerXbox::SendData(INetworkPlayer* player, const void* pvData,
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int dataSize, bool lowPriority, bool ack) {
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DWORD flags;
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flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL;
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if (lowPriority)
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flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
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m_qnetPlayer->SendData(
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static_cast<NetworkPlayerXbox*>(player)->m_qnetPlayer, pvData, dataSize,
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flags);
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}
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int NetworkPlayerXbox::GetOutstandingAckCount() { return 0; }
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bool NetworkPlayerXbox::IsSameSystem(INetworkPlayer* player) {
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return (m_qnetPlayer->IsSameSystem(
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static_cast<NetworkPlayerXbox*>(player)->m_qnetPlayer) == TRUE);
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}
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int NetworkPlayerXbox::GetSendQueueSizeBytes(INetworkPlayer* player,
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bool lowPriority) {
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DWORD flags = QNET_GETSENDQUEUESIZE_BYTES;
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if (lowPriority) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
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return m_qnetPlayer->GetSendQueueSize(
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player ? static_cast<NetworkPlayerXbox*>(player)->m_qnetPlayer
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: nullptr,
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flags);
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}
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int NetworkPlayerXbox::GetSendQueueSizeMessages(INetworkPlayer* player,
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bool lowPriority) {
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DWORD flags = QNET_GETSENDQUEUESIZE_MESSAGES;
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if (lowPriority) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
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return m_qnetPlayer->GetSendQueueSize(
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player ? static_cast<NetworkPlayerXbox*>(player)->m_qnetPlayer
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: nullptr,
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flags);
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}
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int NetworkPlayerXbox::GetCurrentRtt() { return m_qnetPlayer->GetCurrentRtt(); }
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bool NetworkPlayerXbox::IsHost() { return (m_qnetPlayer->IsHost() == TRUE); }
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bool NetworkPlayerXbox::IsGuest() { return (m_qnetPlayer->IsGuest() == TRUE); }
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bool NetworkPlayerXbox::IsLocal() { return (m_qnetPlayer->IsLocal() == TRUE); }
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int NetworkPlayerXbox::GetSessionIndex() {
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return m_qnetPlayer->GetSessionIndex();
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}
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bool NetworkPlayerXbox::IsTalking() {
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return (m_qnetPlayer->IsTalking() == TRUE);
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}
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bool NetworkPlayerXbox::IsMutedByLocalUser(int userIndex) {
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return (m_qnetPlayer->IsMutedByLocalUser(userIndex) == TRUE);
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}
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bool NetworkPlayerXbox::HasVoice() {
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return (m_qnetPlayer->HasVoice() == TRUE);
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}
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bool NetworkPlayerXbox::HasCamera() {
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return (m_qnetPlayer->HasCamera() == TRUE);
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}
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int NetworkPlayerXbox::GetUserIndex() { return m_qnetPlayer->GetUserIndex(); }
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void NetworkPlayerXbox::SetSocket(Socket* pSocket) { m_pSocket = pSocket; }
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Socket* NetworkPlayerXbox::GetSocket() { return m_pSocket; }
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PlayerUID NetworkPlayerXbox::GetUID() { return m_qnetPlayer->GetXuid(); }
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const wchar_t* NetworkPlayerXbox::GetOnlineName() {
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return m_qnetPlayer->GetGamertag();
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}
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std::wstring NetworkPlayerXbox::GetDisplayName() {
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return m_qnetPlayer->GetGamertag();
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}
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IQNetPlayer* NetworkPlayerXbox::GetQNetPlayer() { return m_qnetPlayer; }
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void NetworkPlayerXbox::SentChunkPacket() {
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m_lastChunkPacketTime = System::currentTimeMillis();
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}
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int NetworkPlayerXbox::GetTimeSinceLastChunkPacket_ms() {
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// If we haven't ever sent a packet, return maximum
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if (m_lastChunkPacketTime == 0) {
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return INT_MAX;
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}
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const int64_t currentTime = System::currentTimeMillis();
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return static_cast<int>(currentTime - m_lastChunkPacketTime);
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} |