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https://github.com/4jcraft/4jcraft.git
synced 2026-05-22 09:32:55 +00:00
update NetworkPlayerXbox, SimpleContainer fixes
This commit is contained in:
parent
4b2f614326
commit
3b77d6d806
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@ -64,7 +64,7 @@ HRESULT CXuiSceneInventoryCreative::OnInit(XUIMessageInit* pInitData,
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// 4J JEV - Item Picker Menu
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std::shared_ptr<SimpleContainer> creativeContainer =
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std::shared_ptr<SimpleContainer>(
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new SimpleContainer(0, TabSpec::MAX_SIZE + 9));
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new SimpleContainer(0, L"", false, TabSpec::MAX_SIZE + 9));
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itemPickerMenu =
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new ItemPickerMenu(creativeContainer, initData->player->inventory);
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@ -1,121 +1,109 @@
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#include "../../../../Minecraft.World/Platform/stdafx.h"
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#include "NetworkPlayerXbox.h"
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NetworkPlayerXbox::NetworkPlayerXbox(IQNetPlayer *qnetPlayer)
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{
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m_qnetPlayer = qnetPlayer;
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m_pSocket = NULL;
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NetworkPlayerXbox::NetworkPlayerXbox(IQNetPlayer* qnetPlayer) {
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m_qnetPlayer = qnetPlayer;
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m_pSocket = NULL;
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}
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unsigned char NetworkPlayerXbox::GetSmallId()
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{
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return m_qnetPlayer->GetSmallId();
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unsigned char NetworkPlayerXbox::GetSmallId() {
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return m_qnetPlayer->GetSmallId();
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}
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void NetworkPlayerXbox::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority)
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{
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DWORD flags;
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flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL;
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if( lowPriority ) flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
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m_qnetPlayer->SendData(((NetworkPlayerXbox *)player)->m_qnetPlayer, pvData, dataSize, flags);
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void NetworkPlayerXbox::SendData(INetworkPlayer* player, const void* pvData,
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int dataSize, bool lowPriority, bool ack) {
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DWORD flags;
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flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL;
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if (lowPriority)
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flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
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m_qnetPlayer->SendData(
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static_cast<NetworkPlayerXbox*>(player)->m_qnetPlayer, pvData, dataSize,
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flags);
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}
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bool NetworkPlayerXbox::IsSameSystem(INetworkPlayer *player)
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{
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return ( m_qnetPlayer->IsSameSystem(((NetworkPlayerXbox *)player)->m_qnetPlayer) == TRUE );
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int NetworkPlayerXbox::GetOutstandingAckCount() { return 0; }
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bool NetworkPlayerXbox::IsSameSystem(INetworkPlayer* player) {
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return (m_qnetPlayer->IsSameSystem(
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static_cast<NetworkPlayerXbox*>(player)->m_qnetPlayer) == TRUE);
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}
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int NetworkPlayerXbox::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority )
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{
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DWORD flags = QNET_GETSENDQUEUESIZE_BYTES;
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if( lowPriority ) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
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return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerXbox *)player)->m_qnetPlayer : NULL , flags);
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int NetworkPlayerXbox::GetSendQueueSizeBytes(INetworkPlayer* player,
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bool lowPriority) {
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DWORD flags = QNET_GETSENDQUEUESIZE_BYTES;
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if (lowPriority) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
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return m_qnetPlayer->GetSendQueueSize(
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player ? static_cast<NetworkPlayerXbox*>(player)->m_qnetPlayer
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: nullptr,
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flags);
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}
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int NetworkPlayerXbox::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority )
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{
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DWORD flags = QNET_GETSENDQUEUESIZE_MESSAGES;
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if( lowPriority ) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
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return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerXbox *)player)->m_qnetPlayer : NULL , flags);
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int NetworkPlayerXbox::GetSendQueueSizeMessages(INetworkPlayer* player,
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bool lowPriority) {
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DWORD flags = QNET_GETSENDQUEUESIZE_MESSAGES;
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if (lowPriority) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
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return m_qnetPlayer->GetSendQueueSize(
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player ? static_cast<NetworkPlayerXbox*>(player)->m_qnetPlayer
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: nullptr,
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flags);
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}
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int NetworkPlayerXbox::GetCurrentRtt()
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{
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return m_qnetPlayer->GetCurrentRtt();
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int NetworkPlayerXbox::GetCurrentRtt() { return m_qnetPlayer->GetCurrentRtt(); }
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bool NetworkPlayerXbox::IsHost() { return (m_qnetPlayer->IsHost() == TRUE); }
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bool NetworkPlayerXbox::IsGuest() { return (m_qnetPlayer->IsGuest() == TRUE); }
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bool NetworkPlayerXbox::IsLocal() { return (m_qnetPlayer->IsLocal() == TRUE); }
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int NetworkPlayerXbox::GetSessionIndex() {
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return m_qnetPlayer->GetSessionIndex();
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}
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bool NetworkPlayerXbox::IsHost()
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{
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return ( m_qnetPlayer->IsHost() == TRUE );
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bool NetworkPlayerXbox::IsTalking() {
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return (m_qnetPlayer->IsTalking() == TRUE);
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}
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bool NetworkPlayerXbox::IsGuest()
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{
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return ( m_qnetPlayer->IsGuest() == TRUE );
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bool NetworkPlayerXbox::IsMutedByLocalUser(int userIndex) {
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return (m_qnetPlayer->IsMutedByLocalUser(userIndex) == TRUE);
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}
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bool NetworkPlayerXbox::IsLocal()
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{
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return ( m_qnetPlayer->IsLocal() == TRUE );
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bool NetworkPlayerXbox::HasVoice() {
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return (m_qnetPlayer->HasVoice() == TRUE);
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}
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int NetworkPlayerXbox::GetSessionIndex()
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{
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return m_qnetPlayer->GetSessionIndex();
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bool NetworkPlayerXbox::HasCamera() {
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return (m_qnetPlayer->HasCamera() == TRUE);
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}
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bool NetworkPlayerXbox::IsTalking()
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{
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return ( m_qnetPlayer->IsTalking() == TRUE );
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int NetworkPlayerXbox::GetUserIndex() { return m_qnetPlayer->GetUserIndex(); }
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void NetworkPlayerXbox::SetSocket(Socket* pSocket) { m_pSocket = pSocket; }
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Socket* NetworkPlayerXbox::GetSocket() { return m_pSocket; }
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PlayerUID NetworkPlayerXbox::GetUID() { return m_qnetPlayer->GetXuid(); }
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const wchar_t* NetworkPlayerXbox::GetOnlineName() {
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return m_qnetPlayer->GetGamertag();
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}
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bool NetworkPlayerXbox::IsMutedByLocalUser(int userIndex)
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{
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return ( m_qnetPlayer->IsMutedByLocalUser(userIndex) == TRUE );
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std::wstring NetworkPlayerXbox::GetDisplayName() {
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return m_qnetPlayer->GetGamertag();
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}
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bool NetworkPlayerXbox::HasVoice()
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{
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return ( m_qnetPlayer->HasVoice() == TRUE );
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IQNetPlayer* NetworkPlayerXbox::GetQNetPlayer() { return m_qnetPlayer; }
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void NetworkPlayerXbox::SentChunkPacket() {
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m_lastChunkPacketTime = System::currentTimeMillis();
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}
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bool NetworkPlayerXbox::HasCamera()
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{
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return ( m_qnetPlayer->HasCamera() == TRUE );
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}
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int NetworkPlayerXbox::GetUserIndex()
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{
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return m_qnetPlayer->GetUserIndex();
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}
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void NetworkPlayerXbox::SetSocket(Socket *pSocket)
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{
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m_pSocket = pSocket;
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}
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Socket *NetworkPlayerXbox::GetSocket()
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{
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return m_pSocket;
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}
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PlayerUID NetworkPlayerXbox::GetUID()
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{
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return m_qnetPlayer->GetXuid();
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}
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const wchar_t *NetworkPlayerXbox::GetOnlineName()
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{
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return m_qnetPlayer->GetGamertag();
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}
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std::wstring NetworkPlayerXbox::GetDisplayName()
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{
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return m_qnetPlayer->GetGamertag();
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}
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IQNetPlayer *NetworkPlayerXbox::GetQNetPlayer()
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{
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return m_qnetPlayer;
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}
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int NetworkPlayerXbox::GetTimeSinceLastChunkPacket_ms() {
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// If we haven't ever sent a packet, return maximum
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if (m_lastChunkPacketTime == 0) {
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return INT_MAX;
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}
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const int64_t currentTime = System::currentTimeMillis();
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return static_cast<int>(currentTime - m_lastChunkPacketTime);
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}
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@ -2,38 +2,45 @@
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#include "../../Common/Network/NetworkPlayerInterface.h"
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// This is an implementation of the INetworkPlayer interface, for Xbox 360. It effectively wraps the IQNetPlayer class in a non-platform-specific way. It is
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// This is an implementation of the INetworkPlayer interface, for Xbox 360. It
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// effectively wraps the IQNetPlayer class in a non-platform-specific way. It is
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// managed by PlatformNetworkManagerXbox.
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class NetworkPlayerXbox : public INetworkPlayer
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{
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class NetworkPlayerXbox : public INetworkPlayer {
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public:
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// Common player interface
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NetworkPlayerXbox(IQNetPlayer *qnetPlayer);
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virtual unsigned char GetSmallId();
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virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority);
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virtual bool IsSameSystem(INetworkPlayer *player);
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virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority );
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virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority );
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virtual int GetCurrentRtt();
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virtual bool IsHost();
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virtual bool IsGuest();
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virtual bool IsLocal();
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virtual int GetSessionIndex();
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virtual bool IsTalking();
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virtual bool IsMutedByLocalUser(int userIndex);
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virtual bool HasVoice();
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virtual bool HasCamera();
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virtual int GetUserIndex();
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virtual void SetSocket(Socket *pSocket);
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virtual Socket *GetSocket();
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virtual const wchar_t *GetOnlineName();
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virtual std::wstring GetDisplayName();
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virtual PlayerUID GetUID();
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// Common player interface
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NetworkPlayerXbox(IQNetPlayer* qnetPlayer);
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virtual unsigned char GetSmallId();
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virtual void SendData(INetworkPlayer* player, const void* pvData,
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int dataSize, bool lowPriority, bool ack);
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virtual bool IsSameSystem(INetworkPlayer* player);
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virtual int GetOutstandingAckCount();
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virtual int GetSendQueueSizeBytes(INetworkPlayer* player, bool lowPriority);
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virtual int GetSendQueueSizeMessages(INetworkPlayer* player,
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bool lowPriority);
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virtual int GetCurrentRtt();
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virtual bool IsHost();
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virtual bool IsGuest();
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virtual bool IsLocal();
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virtual int GetSessionIndex();
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virtual bool IsTalking();
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virtual bool IsMutedByLocalUser(int userIndex);
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virtual bool HasVoice();
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virtual bool HasCamera();
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virtual int GetUserIndex();
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virtual void SetSocket(Socket* pSocket);
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virtual Socket* GetSocket();
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virtual const wchar_t* GetOnlineName();
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virtual std::wstring GetDisplayName();
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virtual PlayerUID GetUID();
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virtual void SentChunkPacket();
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virtual int GetTimeSinceLastChunkPacket_ms();
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// Extra xbox-specific things
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IQNetPlayer* GetQNetPlayer();
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// Extra xbox-specific things
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IQNetPlayer *GetQNetPlayer();
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private:
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IQNetPlayer *m_qnetPlayer;
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Socket *m_pSocket;
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IQNetPlayer* m_qnetPlayer;
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Socket* m_pSocket;
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int64_t m_lastChunkPacketTime;
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};
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@ -16,7 +16,7 @@
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// Static member initialization
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int CreativeInventoryScreen::selectedTabIndex = IUIScene_CreativeMenu::eCreativeInventoryTab_BuildingBlocks;
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std::shared_ptr<SimpleContainer> CreativeInventoryScreen::basicInventory = std::make_shared<SimpleContainer>(0, ITEMS_PER_PAGE);
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std::shared_ptr<SimpleContainer> CreativeInventoryScreen::basicInventory = std::make_shared<SimpleContainer>(0, L"", false, ITEMS_PER_PAGE);
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// ContainerCreative implementation
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CreativeInventoryScreen::ContainerCreative::ContainerCreative(std::shared_ptr<Player> player) : AbstractContainerMenu()
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