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Block and entity light layers are done differently for now due to some caveats with light map transformation
5 lines
226 B
C++
5 lines
226 B
C++
#include "../../../../Minecraft.World/Platform/stdafx.h"
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#include "LinuxLeaderboardManager.h"
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LeaderboardManager *LeaderboardManager::m_instance = new LinuxLeaderboardManager(); //Singleton instance of the LeaderboardManager
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