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Block and entity light layers are done differently for now due to some caveats with light map transformation |
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|---|---|---|
| .. | ||
| Common | ||
| Durango | ||
| Linux | ||
| Orbis | ||
| PS3 | ||
| PSVita | ||
| Windows64 | ||
| Xbox | ||
| extraX64client.h | ||
| Extrax64Stubs.cpp | ||
| stdafx.cpp | ||
| stdafx.h | ||
| stubs.cpp | ||
| stubs.h | ||