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88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "UI.h"
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#include "UIControl_Progress.h"
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UIControl_Progress::UIControl_Progress() {
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m_min = 0;
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m_max = 100;
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m_current = 0;
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m_lastPercent = 0.0f;
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m_showingBar = true;
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}
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bool UIControl_Progress::setupControl(UIScene* scene, IggyValuePath* parent,
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const std::string& controlName) {
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UIControl::setControlType(UIControl::eProgress);
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bool success = UIControl_Base::setupControl(scene, parent, controlName);
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// Progress specific initialisers
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m_setProgressFunc = registerFastName(L"setProgress");
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m_showBarFunc = registerFastName(L"ShowBar");
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return success;
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}
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void UIControl_Progress::init(UIString label, int id, int min, int max,
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int current) {
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m_label = label;
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m_id = id;
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m_min = min;
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m_max = max;
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m_current = current;
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const std::u16string convLabel = wstring_to_u16string(label.getString());
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = convLabel.c_str();
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stringVal.length = convLabel.length();
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value[0].string16 = stringVal;
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IggyResult out =
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IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(), m_initFunc, 1, value);
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}
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void UIControl_Progress::ReInit() {
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UIControl_Base::ReInit();
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init(m_label, m_id, m_min, m_max, m_current);
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}
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void UIControl_Progress::setProgress(int current) {
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m_current = current;
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float percent = (float)((m_current - m_min)) / (m_max - m_min);
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if (percent != m_lastPercent) {
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m_lastPercent = percent;
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// app.DebugPrintf("Setting progress value to %d/%f\n", m_current,
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// percent);
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = percent;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(),
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&result, getIggyValuePath(),
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m_setProgressFunc, 1, value);
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}
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}
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void UIControl_Progress::showBar(bool show) {
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if (show != m_showingBar) {
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m_showingBar = show;
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// app.DebugPrintf("Setting progress value to %d/%f\n", m_current,
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// percent);
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].boolval = show;
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IggyResult out =
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IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
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getIggyValuePath(), m_showBarFunc, 1, value);
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}
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} |