4jcraft/Minecraft.Client/Platform/Common/UI/UIControl_PlayerList.cpp

73 lines
2.4 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIControl_PlayerList.h"
bool UIControl_PlayerList::setupControl(UIScene* scene, IggyValuePath* parent,
const std::string& controlName) {
UIControl::setControlType(UIControl::ePlayerList);
bool success =
UIControl_ButtonList::setupControl(scene, parent, controlName);
// SlotList specific initialisers
m_funcSetPlayerIcon = registerFastName(L"SetPlayerIcon");
m_funcSetVOIPIcon = registerFastName(L"SetVOIPIcon");
return success;
}
void UIControl_PlayerList::addItem(const std::wstring& label, int iPlayerIcon,
int iVOIPIcon) {
IggyDataValue result;
IggyDataValue value[4];
const std::u16string convLabel = wstring_to_u16string(label);
IggyStringUTF16 stringVal;
stringVal.string = convLabel.c_str();
stringVal.length = (S32)convLabel.length();
value[0].type = IGGY_DATATYPE_string_UTF16;
value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_number;
value[1].number = m_itemCount;
value[2].type = IGGY_DATATYPE_number;
value[2].number = iPlayerIcon + 1;
value[3].type = IGGY_DATATYPE_number;
value[3].number = iVOIPIcon + 1;
IggyResult out =
IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(), m_addNewItemFunc, 4, value);
++m_itemCount;
}
void UIControl_PlayerList::setPlayerIcon(int iId, int iPlayerIcon) {
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iId;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iPlayerIcon + 1;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(),
m_funcSetPlayerIcon, 2, value);
}
void UIControl_PlayerList::setVOIPIcon(int iId, int iVOIPIcon) {
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iId;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iVOIPIcon + 1;
IggyResult out =
IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(), m_funcSetVOIPIcon, 2, value);
}