4jcraft/Minecraft.Client/Platform/Common/UI/UIControl_BitmapIcon.cpp

31 lines
1.1 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIControl_BitmapIcon.h"
bool UIControl_BitmapIcon::setupControl(UIScene* scene, IggyValuePath* parent,
const std::string& controlName) {
UIControl::setControlType(UIControl::eBitmapIcon);
bool success = UIControl::setupControl(scene, parent, controlName);
// SlotList specific initialisers
m_funcSetTextureName = registerFastName(L"SetTextureName");
return success;
}
void UIControl_BitmapIcon::setTextureName(const std::wstring& iconName) {
IggyDataValue result;
IggyDataValue value[1];
const std::u16string convName = wstring_to_u16string(iconName);
IggyStringUTF16 stringVal;
stringVal.string = convName.c_str();
stringVal.length = convName.length();
value[0].type = IGGY_DATATYPE_string_UTF16;
value[0].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(),
m_funcSetTextureName, 1, value);
}