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11 lines
376 B
C++
11 lines
376 B
C++
#pragma once
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#include "../Platform/stdafx.h"
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#include "../Textures/Stitching/StitchedTexture.h"
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// 4J Added this class to store the uv data that we have pre-calculated and
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// loaded from a file
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class SimpleIcon : public StitchedTexture {
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public:
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SimpleIcon(const std::wstring& name, const std::wstring& filename, float u0,
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float v0, float u1, float v1);
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}; |