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https://github.com/4jcraft/4jcraft.git
synced 2026-05-15 23:12:54 +00:00
fix a bunch of undefined refs
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9978311241
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59243889ad
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@ -3,12 +3,14 @@
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#include "LevelGenerators.h"
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#include "LevelRules.h"
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#include "../DLC/DLCGameRulesHeader.h"
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class LevelGenerationOptions;
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class RootGameRulesDefinition;
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class LevelChunk;
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class DLCPack;
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class DLCGameRulesFile;
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class DLCGameRulesHeader;
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// class DLCGameRulesHeader;
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class StringTable;
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class GameRuleDefinition;
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class DataInputStream;
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@ -1,11 +1,11 @@
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#pragma once
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#include "../Platform/stdafx.h"
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#include "../Textures/Stitching/StitchedTexture.h"
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#include "SimpleIcon.h"
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// 4J Added this class to store the uv data that we have pre-calculated and
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// loaded from a file
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class SimpleIcon : public StitchedTexture {
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public:
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SimpleIcon(const std::wstring& name, const std::wstring& filename, float u0,
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float v0, float u1, float v1);
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};
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SimpleIcon::SimpleIcon(const std::wstring& name, const std::wstring& filename,
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float U0, float V0, float U1, float V1)
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: StitchedTexture(name, filename) {
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u0 = U0;
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u1 = U1;
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v0 = V0;
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v1 = V1;
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}
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@ -1,11 +1,11 @@
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#pragma once
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#include "../Platform/stdafx.h"
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#include "SimpleIcon.h"
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#include "../Textures/Stitching/StitchedTexture.h"
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SimpleIcon::SimpleIcon(const std::wstring& name, const std::wstring& filename,
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float U0, float V0, float U1, float V1)
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: StitchedTexture(name, filename) {
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u0 = U0;
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u1 = U1;
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v0 = V0;
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v1 = V1;
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}
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// 4J Added this class to store the uv data that we have pre-calculated and
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// loaded from a file
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class SimpleIcon : public StitchedTexture {
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public:
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SimpleIcon(const std::wstring& name, const std::wstring& filename, float u0,
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float v0, float u1, float v1);
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};
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@ -4,7 +4,6 @@ exclude_sources = [
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' ! -name "CreativeMode.cpp"',
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' ! -name "GameMode.cpp"',
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' ! -name "DemoMode.cpp"',
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' ! -name "PreStitchedTextureMap.cpp"',
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]
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# all sources except ./Platform/*
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@ -11,6 +11,7 @@ exclude_sources = [
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'! -name ZonedChunkStorage.cpp',
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'! -name ZoneFile.cpp',
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'! -name ZoneIO.cpp',
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'! -name LevelConflictException.cpp',
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]
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# GET IT ALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
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