4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_SettingsOptionsMenu.cpp
2026-03-30 02:17:54 -05:00

400 lines
14 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_SettingsOptionsMenu.h"
int UIScene_SettingsOptionsMenu::m_iDifficultySettingA[4] = {
IDS_DIFFICULTY_PEACEFUL, IDS_DIFFICULTY_EASY, IDS_DIFFICULTY_NORMAL,
IDS_DIFFICULTY_HARD};
int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4] = {
IDS_DIFFICULTY_TITLE_PEACEFUL, IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL, IDS_DIFFICULTY_TITLE_HARD};
UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad,
void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
m_bNavigateToLanguageSelector = false;
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame = (Minecraft::GetInstance()->level == nullptr);
m_checkboxViewBob.init(
IDS_VIEW_BOBBING, eControl_ViewBob,
(app.GetGameSettings(m_iPad, eGameSetting_ViewBob) != 0));
m_checkboxShowHints.init(
IDS_HINTS, eControl_ShowHints,
(app.GetGameSettings(m_iPad, eGameSetting_Hints) != 0));
m_checkboxShowTooltips.init(
IDS_IN_GAME_TOOLTIPS, eControl_ShowTooltips,
(app.GetGameSettings(m_iPad, eGameSetting_Tooltips) != 0));
m_checkboxInGameGamertags.init(
IDS_IN_GAME_GAMERTAGS, eControl_InGameGamertags,
(app.GetGameSettings(m_iPad, eGameSetting_GamertagsVisible) != 0));
// check if we should display the mash-up option
if (m_bNotInGame && app.GetMashupPackWorlds(m_iPad) != 0xFFFFFFFF) {
// the mash-up option is needed
m_bMashUpWorldsUnhideOption = true;
m_checkboxMashupWorlds.init(IDS_UNHIDE_MASHUP_WORLDS,
eControl_ShowMashUpWorlds, false);
} else {
// m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false);
removeControl(&m_checkboxMashupWorlds, true);
m_bMashUpWorldsUnhideOption = false;
}
unsigned char ucValue = app.GetGameSettings(m_iPad, eGameSetting_Autosave);
wchar_t autosaveLabels[9][256];
for (unsigned int i = 0; i < 9; ++i) {
if (i == 0) {
swprintf(autosaveLabels[i], 256, L"%ls",
app.GetString(IDS_SLIDER_AUTOSAVE_OFF));
} else {
swprintf(autosaveLabels[i], 256, L"%ls: %d %ls",
app.GetString(IDS_SLIDER_AUTOSAVE), i * 15,
app.GetString(IDS_MINUTES));
}
}
m_sliderAutosave.setAllPossibleLabels(9, autosaveLabels);
m_sliderAutosave.init(autosaveLabels[ucValue], eControl_Autosave, 0, 8,
ucValue);
ucValue = app.GetGameSettings(m_iPad, eGameSetting_Difficulty);
wchar_t difficultyLabels[4][256];
for (unsigned int i = 0; i < 4; ++i) {
swprintf(difficultyLabels[i], 256, L"%ls: %ls",
app.GetString(IDS_SLIDER_DIFFICULTY),
app.GetString(m_iDifficultyTitleSettingA[i]));
}
m_sliderDifficulty.setAllPossibleLabels(4, difficultyLabels);
m_sliderDifficulty.init(difficultyLabels[ucValue], eControl_Difficulty, 0,
3, ucValue);
std::wstring wsText =
app.GetString(m_iDifficultySettingA[app.GetGameSettings(
m_iPad, eGameSetting_Difficulty)]);
EHTMLFontSize size = eHTMLSize_Normal;
if (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) {
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags, 64, L"<font color=\"#%08x\">",
app.GetHTMLColour(eHTMLColor_White));
wsText = startTags + wsText;
m_labelDifficultyText.init(wsText);
// If you are in-game, only the game host can change in-game gamertags, and
// you can't change difficulty only the primary player gets to change the
// autosave and difficulty settings
bool bRemoveDifficulty = false;
bool bRemoveAutosave = false;
bool bRemoveInGameGamertags = false;
bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad() == m_iPad;
if (!bPrimaryPlayer) {
bRemoveDifficulty = true;
bRemoveAutosave = true;
bRemoveInGameGamertags = true;
}
if (!bNotInGame) // in the game
{
bRemoveDifficulty = true;
if (!g_NetworkManager.IsHost()) {
bRemoveAutosave = true;
bRemoveInGameGamertags = true;
}
}
if (bRemoveDifficulty) {
m_labelDifficultyText.setVisible(false);
removeControl(&m_sliderDifficulty, true);
}
if (bRemoveAutosave) {
removeControl(&m_sliderAutosave, true);
}
if (bRemoveInGameGamertags) {
removeControl(&m_checkboxInGameGamertags, true);
}
// 4J-JEV: Changing languages in-game will produce many a bug.
// MGH - disabled the language select for the patch build, we'll re-enable
// afterwards 4J Stu - Removed it with a preprocessor def as we turn this
// off in various places
#if defined(_ENABLE_LANGUAGE_SELECT)
if (app.GetGameStarted()) {
removeControl(&m_buttonLanguageSelect, false);
} else {
m_buttonLanguageSelect.init(IDS_LANGUAGE_SELECTOR, eControl_Languages);
}
#else
removeControl(&m_buttonLanguageSelect, false);
#endif
doHorizontalResizeCheck();
if (app.GetLocalPlayerCount() > 1) {
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
#endif
}
m_labelDifficultyText.disableReinitialisation();
}
UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu() {}
void UIScene_SettingsOptionsMenu::tick() {
UIScene::tick();
if (m_bNavigateToLanguageSelector) {
m_bNavigateToLanguageSelector = false;
setGameSettings();
ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector);
}
}
std::wstring UIScene_SettingsOptionsMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"SettingsOptionsMenuSplit";
} else {
return L"SettingsOptionsMenu";
}
}
void UIScene_SettingsOptionsMenu::updateTooltips() {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsOptionsMenu::updateComponents() {
bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
if (bNotInGame) {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
} else {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
if (app.GetLocalPlayerCount() == 1)
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo,
RenderManager.IsHiDef());
else
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
}
void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
setGameSettings();
navigateBack();
}
break;
case ACTION_MENU_OK:
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId) {
// CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch ((int)controlId) {
case eControl_Languages:
m_bNavigateToLanguageSelector = true;
break;
}
}
void UIScene_SettingsOptionsMenu::handleReload() {
m_bNavigateToLanguageSelector = false;
m_checkboxViewBob.init(
IDS_VIEW_BOBBING, eControl_ViewBob,
(app.GetGameSettings(m_iPad, eGameSetting_ViewBob) != 0));
m_checkboxShowHints.init(
IDS_HINTS, eControl_ShowHints,
(app.GetGameSettings(m_iPad, eGameSetting_Hints) != 0));
m_checkboxShowTooltips.init(
IDS_IN_GAME_TOOLTIPS, eControl_ShowTooltips,
(app.GetGameSettings(m_iPad, eGameSetting_Tooltips) != 0));
m_checkboxInGameGamertags.init(
IDS_IN_GAME_GAMERTAGS, eControl_InGameGamertags,
(app.GetGameSettings(m_iPad, eGameSetting_GamertagsVisible) != 0));
// check if we should display the mash-up option
if (m_bNotInGame && app.GetMashupPackWorlds(m_iPad) != 0xFFFFFFFF) {
// the mash-up option is needed
m_bMashUpWorldsUnhideOption = true;
} else {
// m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false);
removeControl(&m_checkboxMashupWorlds, true);
m_bMashUpWorldsUnhideOption = false;
}
unsigned char ucValue = app.GetGameSettings(m_iPad, eGameSetting_Autosave);
wchar_t autosaveLabels[9][256];
for (unsigned int i = 0; i < 9; ++i) {
if (i == 0) {
swprintf(autosaveLabels[i], 256, L"%ls",
app.GetString(IDS_SLIDER_AUTOSAVE_OFF));
} else {
swprintf(autosaveLabels[i], 256, L"%ls: %d %ls",
app.GetString(IDS_SLIDER_AUTOSAVE), i * 15,
app.GetString(IDS_MINUTES));
}
}
m_sliderAutosave.setAllPossibleLabels(9, autosaveLabels);
m_sliderAutosave.init(autosaveLabels[ucValue], eControl_Autosave, 0, 8,
ucValue);
ucValue = app.GetGameSettings(m_iPad, eGameSetting_Difficulty);
wchar_t difficultyLabels[4][256];
for (unsigned int i = 0; i < 4; ++i) {
swprintf(difficultyLabels[i], 256, L"%ls: %ls",
app.GetString(IDS_SLIDER_DIFFICULTY),
app.GetString(m_iDifficultyTitleSettingA[i]));
}
m_sliderDifficulty.setAllPossibleLabels(4, difficultyLabels);
m_sliderDifficulty.init(difficultyLabels[ucValue], eControl_Difficulty, 0,
3, ucValue);
std::wstring wsText =
app.GetString(m_iDifficultySettingA[app.GetGameSettings(
m_iPad, eGameSetting_Difficulty)]);
EHTMLFontSize size = eHTMLSize_Normal;
if (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) {
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags, 64, L"<font color=\"#%08x\">",
app.GetHTMLColour(eHTMLColor_White));
wsText = startTags + wsText;
m_labelDifficultyText.init(wsText);
// If you are in-game, only the game host can change in-game gamertags, and
// you can't change difficulty only the primary player gets to change the
// autosave and difficulty settings
bool bRemoveDifficulty = false;
bool bRemoveAutosave = false;
bool bRemoveInGameGamertags = false;
bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad() == m_iPad;
if (!bPrimaryPlayer) {
bRemoveDifficulty = true;
bRemoveAutosave = true;
bRemoveInGameGamertags = true;
}
if (!bNotInGame) // in the game
{
bRemoveDifficulty = true;
if (!g_NetworkManager.IsHost()) {
bRemoveAutosave = true;
bRemoveInGameGamertags = true;
}
}
if (bRemoveDifficulty) {
m_labelDifficultyText.setVisible(false);
removeControl(&m_sliderDifficulty, true);
}
if (bRemoveAutosave) {
removeControl(&m_sliderAutosave, true);
}
if (bRemoveInGameGamertags) {
removeControl(&m_checkboxInGameGamertags, true);
}
// MGH - disabled the language select for the patch build, we'll re-enable
// afterwards 4J Stu - Removed it with a preprocessor def as we turn this
// off in various places
#if defined(_ENABLE_LANGUAGE_SELECT)
// 4J-JEV: Changing languages in-game will produce many a bug.
if (app.GetGameStarted()) {
removeControl(&m_buttonLanguageSelect, false);
} else {
}
#else
removeControl(&m_buttonLanguageSelect, false);
#endif
doHorizontalResizeCheck();
}
void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId,
F64 currentValue) {
int value = (int)currentValue;
switch ((int)sliderId) {
case eControl_Autosave:
m_sliderAutosave.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_Autosave, value);
// Update the autosave timer
app.SetAutosaveTimerTime();
break;
case eControl_Difficulty:
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_Difficulty, value);
std::wstring wsText = app.GetString(m_iDifficultySettingA[value]);
EHTMLFontSize size = eHTMLSize_Normal;
if (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) {
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags, 64, L"<font color=\"#%08x\">",
app.GetHTMLColour(eHTMLColor_White));
wsText = startTags + wsText;
m_labelDifficultyText.setLabel(wsText.c_str());
break;
}
}
void UIScene_SettingsOptionsMenu::setGameSettings() {
// check the checkboxes
app.SetGameSettings(m_iPad, eGameSetting_ViewBob,
m_checkboxViewBob.IsChecked() ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_GamertagsVisible,
m_checkboxInGameGamertags.IsChecked() ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_Hints,
m_checkboxShowHints.IsChecked() ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_Tooltips,
m_checkboxShowTooltips.IsChecked() ? 1 : 0);
// the mashup option will only be shown if some worlds have been previously
// hidden
if (m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked()) {
// unhide all worlds
app.EnableMashupPackWorlds(m_iPad);
}
// 4J-PB - don't action changes here or we might write to the profile on
// backing out here and then get a change in the settings all, and write
// again on backing out there
// app.CheckGameSettingsChanged(true,pInputData->UserIndex);
}