#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "UIScene_SettingsOptionsMenu.h" int UIScene_SettingsOptionsMenu::m_iDifficultySettingA[4] = { IDS_DIFFICULTY_PEACEFUL, IDS_DIFFICULTY_EASY, IDS_DIFFICULTY_NORMAL, IDS_DIFFICULTY_HARD}; int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4] = { IDS_DIFFICULTY_TITLE_PEACEFUL, IDS_DIFFICULTY_TITLE_EASY, IDS_DIFFICULTY_TITLE_NORMAL, IDS_DIFFICULTY_TITLE_HARD}; UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { m_bNavigateToLanguageSelector = false; // Setup all the Iggy references we need for this scene initialiseMovie(); m_bNotInGame = (Minecraft::GetInstance()->level == nullptr); m_checkboxViewBob.init( IDS_VIEW_BOBBING, eControl_ViewBob, (app.GetGameSettings(m_iPad, eGameSetting_ViewBob) != 0)); m_checkboxShowHints.init( IDS_HINTS, eControl_ShowHints, (app.GetGameSettings(m_iPad, eGameSetting_Hints) != 0)); m_checkboxShowTooltips.init( IDS_IN_GAME_TOOLTIPS, eControl_ShowTooltips, (app.GetGameSettings(m_iPad, eGameSetting_Tooltips) != 0)); m_checkboxInGameGamertags.init( IDS_IN_GAME_GAMERTAGS, eControl_InGameGamertags, (app.GetGameSettings(m_iPad, eGameSetting_GamertagsVisible) != 0)); // check if we should display the mash-up option if (m_bNotInGame && app.GetMashupPackWorlds(m_iPad) != 0xFFFFFFFF) { // the mash-up option is needed m_bMashUpWorldsUnhideOption = true; m_checkboxMashupWorlds.init(IDS_UNHIDE_MASHUP_WORLDS, eControl_ShowMashUpWorlds, false); } else { // m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false); removeControl(&m_checkboxMashupWorlds, true); m_bMashUpWorldsUnhideOption = false; } unsigned char ucValue = app.GetGameSettings(m_iPad, eGameSetting_Autosave); wchar_t autosaveLabels[9][256]; for (unsigned int i = 0; i < 9; ++i) { if (i == 0) { swprintf(autosaveLabels[i], 256, L"%ls", app.GetString(IDS_SLIDER_AUTOSAVE_OFF)); } else { swprintf(autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString(IDS_SLIDER_AUTOSAVE), i * 15, app.GetString(IDS_MINUTES)); } } m_sliderAutosave.setAllPossibleLabels(9, autosaveLabels); m_sliderAutosave.init(autosaveLabels[ucValue], eControl_Autosave, 0, 8, ucValue); ucValue = app.GetGameSettings(m_iPad, eGameSetting_Difficulty); wchar_t difficultyLabels[4][256]; for (unsigned int i = 0; i < 4; ++i) { swprintf(difficultyLabels[i], 256, L"%ls: %ls", app.GetString(IDS_SLIDER_DIFFICULTY), app.GetString(m_iDifficultyTitleSettingA[i])); } m_sliderDifficulty.setAllPossibleLabels(4, difficultyLabels); m_sliderDifficulty.init(difficultyLabels[ucValue], eControl_Difficulty, 0, 3, ucValue); std::wstring wsText = app.GetString(m_iDifficultySettingA[app.GetGameSettings( m_iPad, eGameSetting_Difficulty)]); EHTMLFontSize size = eHTMLSize_Normal; if (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { size = eHTMLSize_Splitscreen; } wchar_t startTags[64]; swprintf(startTags, 64, L"", app.GetHTMLColour(eHTMLColor_White)); wsText = startTags + wsText; m_labelDifficultyText.init(wsText); // If you are in-game, only the game host can change in-game gamertags, and // you can't change difficulty only the primary player gets to change the // autosave and difficulty settings bool bRemoveDifficulty = false; bool bRemoveAutosave = false; bool bRemoveInGameGamertags = false; bool bNotInGame = (Minecraft::GetInstance()->level == nullptr); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad() == m_iPad; if (!bPrimaryPlayer) { bRemoveDifficulty = true; bRemoveAutosave = true; bRemoveInGameGamertags = true; } if (!bNotInGame) // in the game { bRemoveDifficulty = true; if (!g_NetworkManager.IsHost()) { bRemoveAutosave = true; bRemoveInGameGamertags = true; } } if (bRemoveDifficulty) { m_labelDifficultyText.setVisible(false); removeControl(&m_sliderDifficulty, true); } if (bRemoveAutosave) { removeControl(&m_sliderAutosave, true); } if (bRemoveInGameGamertags) { removeControl(&m_checkboxInGameGamertags, true); } // 4J-JEV: Changing languages in-game will produce many a bug. // MGH - disabled the language select for the patch build, we'll re-enable // afterwards 4J Stu - Removed it with a preprocessor def as we turn this // off in various places #if defined(_ENABLE_LANGUAGE_SELECT) if (app.GetGameStarted()) { removeControl(&m_buttonLanguageSelect, false); } else { m_buttonLanguageSelect.init(IDS_LANGUAGE_SELECTOR, eControl_Languages); } #else removeControl(&m_buttonLanguageSelect, false); #endif doHorizontalResizeCheck(); if (app.GetLocalPlayerCount() > 1) { #if TO_BE_IMPLEMENTED app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad); #endif } m_labelDifficultyText.disableReinitialisation(); } UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu() {} void UIScene_SettingsOptionsMenu::tick() { UIScene::tick(); if (m_bNavigateToLanguageSelector) { m_bNavigateToLanguageSelector = false; setGameSettings(); ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector); } } std::wstring UIScene_SettingsOptionsMenu::getMoviePath() { if (app.GetLocalPlayerCount() > 1) { return L"SettingsOptionsMenuSplit"; } else { return L"SettingsOptionsMenu"; } } void UIScene_SettingsOptionsMenu::updateTooltips() { ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK); } void UIScene_SettingsOptionsMenu::updateComponents() { bool bNotInGame = (Minecraft::GetInstance()->level == nullptr); if (bNotInGame) { m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true); m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true); } else { m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false); if (app.GetLocalPlayerCount() == 1) m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, RenderManager.IsHiDef()); else m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false); } } void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled) { ui.AnimateKeyPress(iPad, key, repeat, pressed, released); switch (key) { case ACTION_MENU_CANCEL: if (pressed) { setGameSettings(); navigateBack(); } break; case ACTION_MENU_OK: sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId) { // CD - Added for audio ui.PlayUISFX(eSFX_Press); switch ((int)controlId) { case eControl_Languages: m_bNavigateToLanguageSelector = true; break; } } void UIScene_SettingsOptionsMenu::handleReload() { m_bNavigateToLanguageSelector = false; m_checkboxViewBob.init( IDS_VIEW_BOBBING, eControl_ViewBob, (app.GetGameSettings(m_iPad, eGameSetting_ViewBob) != 0)); m_checkboxShowHints.init( IDS_HINTS, eControl_ShowHints, (app.GetGameSettings(m_iPad, eGameSetting_Hints) != 0)); m_checkboxShowTooltips.init( IDS_IN_GAME_TOOLTIPS, eControl_ShowTooltips, (app.GetGameSettings(m_iPad, eGameSetting_Tooltips) != 0)); m_checkboxInGameGamertags.init( IDS_IN_GAME_GAMERTAGS, eControl_InGameGamertags, (app.GetGameSettings(m_iPad, eGameSetting_GamertagsVisible) != 0)); // check if we should display the mash-up option if (m_bNotInGame && app.GetMashupPackWorlds(m_iPad) != 0xFFFFFFFF) { // the mash-up option is needed m_bMashUpWorldsUnhideOption = true; } else { // m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false); removeControl(&m_checkboxMashupWorlds, true); m_bMashUpWorldsUnhideOption = false; } unsigned char ucValue = app.GetGameSettings(m_iPad, eGameSetting_Autosave); wchar_t autosaveLabels[9][256]; for (unsigned int i = 0; i < 9; ++i) { if (i == 0) { swprintf(autosaveLabels[i], 256, L"%ls", app.GetString(IDS_SLIDER_AUTOSAVE_OFF)); } else { swprintf(autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString(IDS_SLIDER_AUTOSAVE), i * 15, app.GetString(IDS_MINUTES)); } } m_sliderAutosave.setAllPossibleLabels(9, autosaveLabels); m_sliderAutosave.init(autosaveLabels[ucValue], eControl_Autosave, 0, 8, ucValue); ucValue = app.GetGameSettings(m_iPad, eGameSetting_Difficulty); wchar_t difficultyLabels[4][256]; for (unsigned int i = 0; i < 4; ++i) { swprintf(difficultyLabels[i], 256, L"%ls: %ls", app.GetString(IDS_SLIDER_DIFFICULTY), app.GetString(m_iDifficultyTitleSettingA[i])); } m_sliderDifficulty.setAllPossibleLabels(4, difficultyLabels); m_sliderDifficulty.init(difficultyLabels[ucValue], eControl_Difficulty, 0, 3, ucValue); std::wstring wsText = app.GetString(m_iDifficultySettingA[app.GetGameSettings( m_iPad, eGameSetting_Difficulty)]); EHTMLFontSize size = eHTMLSize_Normal; if (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { size = eHTMLSize_Splitscreen; } wchar_t startTags[64]; swprintf(startTags, 64, L"", app.GetHTMLColour(eHTMLColor_White)); wsText = startTags + wsText; m_labelDifficultyText.init(wsText); // If you are in-game, only the game host can change in-game gamertags, and // you can't change difficulty only the primary player gets to change the // autosave and difficulty settings bool bRemoveDifficulty = false; bool bRemoveAutosave = false; bool bRemoveInGameGamertags = false; bool bNotInGame = (Minecraft::GetInstance()->level == nullptr); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad() == m_iPad; if (!bPrimaryPlayer) { bRemoveDifficulty = true; bRemoveAutosave = true; bRemoveInGameGamertags = true; } if (!bNotInGame) // in the game { bRemoveDifficulty = true; if (!g_NetworkManager.IsHost()) { bRemoveAutosave = true; bRemoveInGameGamertags = true; } } if (bRemoveDifficulty) { m_labelDifficultyText.setVisible(false); removeControl(&m_sliderDifficulty, true); } if (bRemoveAutosave) { removeControl(&m_sliderAutosave, true); } if (bRemoveInGameGamertags) { removeControl(&m_checkboxInGameGamertags, true); } // MGH - disabled the language select for the patch build, we'll re-enable // afterwards 4J Stu - Removed it with a preprocessor def as we turn this // off in various places #if defined(_ENABLE_LANGUAGE_SELECT) // 4J-JEV: Changing languages in-game will produce many a bug. if (app.GetGameStarted()) { removeControl(&m_buttonLanguageSelect, false); } else { } #else removeControl(&m_buttonLanguageSelect, false); #endif doHorizontalResizeCheck(); } void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue) { int value = (int)currentValue; switch ((int)sliderId) { case eControl_Autosave: m_sliderAutosave.handleSliderMove(value); app.SetGameSettings(m_iPad, eGameSetting_Autosave, value); // Update the autosave timer app.SetAutosaveTimerTime(); break; case eControl_Difficulty: m_sliderDifficulty.handleSliderMove(value); app.SetGameSettings(m_iPad, eGameSetting_Difficulty, value); std::wstring wsText = app.GetString(m_iDifficultySettingA[value]); EHTMLFontSize size = eHTMLSize_Normal; if (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { size = eHTMLSize_Splitscreen; } wchar_t startTags[64]; swprintf(startTags, 64, L"", app.GetHTMLColour(eHTMLColor_White)); wsText = startTags + wsText; m_labelDifficultyText.setLabel(wsText.c_str()); break; } } void UIScene_SettingsOptionsMenu::setGameSettings() { // check the checkboxes app.SetGameSettings(m_iPad, eGameSetting_ViewBob, m_checkboxViewBob.IsChecked() ? 1 : 0); app.SetGameSettings(m_iPad, eGameSetting_GamertagsVisible, m_checkboxInGameGamertags.IsChecked() ? 1 : 0); app.SetGameSettings(m_iPad, eGameSetting_Hints, m_checkboxShowHints.IsChecked() ? 1 : 0); app.SetGameSettings(m_iPad, eGameSetting_Tooltips, m_checkboxShowTooltips.IsChecked() ? 1 : 0); // the mashup option will only be shown if some worlds have been previously // hidden if (m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked()) { // unhide all worlds app.EnableMashupPackWorlds(m_iPad); } // 4J-PB - don't action changes here or we might write to the profile on // backing out here and then get a change in the settings all, and write // again on backing out there // app.CheckGameSettingsChanged(true,pInputData->UserIndex); }