4jcraft/targets/minecraft/client/renderer/texture
2026-04-09 15:24:13 +10:00
..
custom refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
PreStitchedTextureMap.cpp chore: drop dead winapi_stubs.h includes across minecraft 2026-04-09 15:24:13 +10:00
PreStitchedTextureMap.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
SimpleIcon.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
SimpleIcon.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
StitchedTexture.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
StitchedTexture.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Stitcher.cpp chore: drop dead winapi_stubs.h includes across minecraft 2026-04-09 15:24:13 +10:00
Stitcher.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
StitchSlot.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
StitchSlot.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Texture.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
Texture.h refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
TextureAtlas.cpp run clang-format to order includes, fix include ordering errors 2026-04-01 15:59:19 -05:00
TextureAtlas.h rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00
TextureHolder.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
TextureHolder.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
TextureManager.cpp chore: drop dead LinuxGame.h includes across minecraft 2026-04-09 15:24:12 +10:00
TextureManager.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
TextureMap.cpp chore: drop dead winapi_stubs.h includes across minecraft 2026-04-09 15:24:13 +10:00
TextureMap.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00