| .. |
|
culling
|
refactor: split GLRenderer so the class is not tangled with GL macros
|
2026-04-09 15:24:13 +10:00 |
|
entity
|
refactor: split GLRenderer so the class is not tangled with GL macros
|
2026-04-09 15:24:13 +10:00 |
|
texture
|
refactor: split GLRenderer so the class is not tangled with GL macros
|
2026-04-09 15:24:13 +10:00 |
|
tileentity
|
refactor: split GLRenderer so the class is not tangled with GL macros
|
2026-04-09 15:24:13 +10:00 |
|
BossMobGuiInfo.cpp
|
refactor: nuke all widestrings and widechars everywhere
|
2026-04-07 23:23:31 -05:00 |
|
BossMobGuiInfo.h
|
refactor: nuke all widestrings and widechars everywhere
|
2026-04-07 23:23:31 -05:00 |
|
Chunk.cpp
|
refactor: split GLRenderer so the class is not tangled with GL macros
|
2026-04-09 15:24:13 +10:00 |
|
Chunk.h
|
fix(perf): don't compute chunk connectivity when the BFS occluder is disabled
|
2026-04-07 19:11:30 -05:00 |
|
DirtyChunkSorter.cpp
|
run clang-format to order includes, fix include ordering errors
|
2026-04-01 15:59:19 -05:00 |
|
DirtyChunkSorter.h
|
rename minecraft folder to `targets
|
2026-04-01 13:27:58 -05:00 |
|
DistanceChunkSorter.cpp
|
run clang-format to order includes, fix include ordering errors
|
2026-04-01 15:59:19 -05:00 |
|
DistanceChunkSorter.h
|
rename minecraft folder to `targets
|
2026-04-01 13:27:58 -05:00 |
|
EntityTileRenderer.cpp
|
run clang-format to order includes, fix include ordering errors
|
2026-04-01 15:59:19 -05:00 |
|
EntityTileRenderer.h
|
rename minecraft folder to `targets
|
2026-04-01 13:27:58 -05:00 |
|
GameRenderer.cpp
|
refactor: move ColourTable into minecraft
|
2026-04-09 15:24:13 +10:00 |
|
GameRenderer.h
|
refactor: split App_Defines.h up by concern and drop the umbrella
|
2026-04-09 15:24:12 +10:00 |
|
HttpTexture.cpp
|
refactor: nuke all widestrings and widechars everywhere
|
2026-04-07 23:23:31 -05:00 |
|
HttpTexture.h
|
refactor: nuke all widestrings and widechars everywhere
|
2026-04-07 23:23:31 -05:00 |
|
HttpTextureProcessor.h
|
rename minecraft folder to `targets
|
2026-04-01 13:27:58 -05:00 |
|
ItemInHandRenderer.cpp
|
refactor: split GLRenderer so the class is not tangled with GL macros
|
2026-04-09 15:24:13 +10:00 |
|
ItemInHandRenderer.h
|
rename minecraft folder to `targets
|
2026-04-01 13:27:58 -05:00 |
|
LevelRenderer.cpp
|
refactor: split GLRenderer so the class is not tangled with GL macros
|
2026-04-09 15:24:13 +10:00 |
|
LevelRenderer.h
|
refactor: nuke all widestrings and widechars everywhere
|
2026-04-07 23:23:31 -05:00 |
|
MemTexture.cpp
|
refactor: nuke all widestrings and widechars everywhere
|
2026-04-07 23:23:31 -05:00 |
|
MemTexture.h
|
refactor: nuke all widestrings and widechars everywhere
|
2026-04-07 23:23:31 -05:00 |
|
MemTextureProcessor.h
|
refactor: move misplaced headers to their proper modules
|
2026-04-06 20:32:24 -05:00 |
|
MobSkinMemTextureProcessor.cpp
|
refactor: move misplaced headers to their proper modules
|
2026-04-06 20:32:24 -05:00 |
|
MobSkinMemTextureProcessor.h
|
refactor: move misplaced headers to their proper modules
|
2026-04-06 20:32:24 -05:00 |
|
MobSkinTextureProcessor.cpp
|
replace __debugbreak with assert, fix full build
|
2026-04-07 18:58:49 -05:00 |
|
MobSkinTextureProcessor.h
|
rename minecraft folder to `targets
|
2026-04-01 13:27:58 -05:00 |
|
OffsettedRenderList.cpp
|
refactor: split GLRenderer so the class is not tangled with GL macros
|
2026-04-09 15:24:13 +10:00 |
|
OffsettedRenderList.h
|
rename minecraft folder to `targets
|
2026-04-01 13:27:58 -05:00 |
|
Rect2i.cpp
|
run clang-format to order includes, fix include ordering errors
|
2026-04-01 15:59:19 -05:00 |
|
Rect2i.h
|
rename minecraft folder to `targets
|
2026-04-01 13:27:58 -05:00 |
|
Tesselator.cpp
|
chore: drop dead LinuxGame.h includes across minecraft
|
2026-04-09 15:24:12 +10:00 |
|
Tesselator.h
|
format the whole repo (again)
|
2026-04-01 18:17:44 -05:00 |
|
Textures.cpp
|
refactor: split GLRenderer so the class is not tangled with GL macros
|
2026-04-09 15:24:13 +10:00 |
|
Textures.h
|
refactor: nuke all widestrings and widechars everywhere
|
2026-04-07 23:23:31 -05:00 |
|
TileRenderer.cpp
|
refactor: split GLRenderer so the class is not tangled with GL macros
|
2026-04-09 15:24:13 +10:00 |
|
TileRenderer.h
|
rename minecraft folder to `targets
|
2026-04-01 13:27:58 -05:00 |