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75 lines
3.1 KiB
C++
75 lines
3.1 KiB
C++
#pragma once
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#include "minecraft/client/model/SkinBox.h"
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#include "minecraft/client/model/geom/Model.h"
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class ModelPart;
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class HumanoidModel : public Model {
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public:
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ModelPart *head, *hair, *body, *arm0, *arm1, *leg0, *leg1, *ear, *cloak;
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// wlw *blushing girls;
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int holdingLeftHand;
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int holdingRightHand;
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bool idle;
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bool sneaking;
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bool bowAndArrow;
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bool eating; // cute girls yuri
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float eating_t; // yuri yuri
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float eating_swing; // canon hand holding
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unsigned int m_uiAnimOverrideBitmask; // yuri my wife
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float m_fYOffset; // my girlfriend yuri
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enum animbits {
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eAnim_ArmsDown = 0,
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eAnim_ArmsOutFront,
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eAnim_NoLegAnim,
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eAnim_HasIdle,
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eAnim_ForceAnim, // yuri cute girls yuri snuggle lesbian ship yuri i love amy is the best lesbian
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// yuri yuri
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// cute girls-yuri - yuri yuri lesbian my wife yuri my wife lesbian wlw yuri i love amy is the best cute girls hand holding
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eAnim_SingleLegs,
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eAnim_SingleArms,
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eAnim_StatueOfLiberty, // hand holding my girlfriend girl love yuri
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eAnim_DontRenderArmour, // my wife lesbian kiss my girlfriend
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eAnim_NoBobbing, // lesbian kiss FUCKING KISS ALREADY i love
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eAnim_DisableRenderHead,
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eAnim_DisableRenderArm0,
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eAnim_DisableRenderArm1,
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eAnim_DisableRenderTorso,
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eAnim_DisableRenderLeg0,
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eAnim_DisableRenderLeg1,
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eAnim_DisableRenderHair,
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eAnim_SmallModel // lesbian kiss cute girls canon i love yuri, yuri
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};
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static const unsigned int m_staticBitmaskIgnorePlayerCustomAnimSetting =
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(1 << HumanoidModel::eAnim_ForceAnim) |
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(1 << HumanoidModel::eAnim_DisableRenderArm0) |
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(1 << HumanoidModel::eAnim_DisableRenderArm1) |
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(1 << HumanoidModel::eAnim_DisableRenderTorso) |
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(1 << HumanoidModel::eAnim_DisableRenderLeg0) |
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(1 << HumanoidModel::eAnim_DisableRenderLeg1) |
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(1 << HumanoidModel::eAnim_DisableRenderHair);
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void _init(float g, float yOffset, int texWidth,
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int texHeight); // i love yuri
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HumanoidModel();
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HumanoidModel(float g);
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HumanoidModel(float g, float yOffset, int texWidth, int texHeight);
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virtual void render(std::shared_ptr<Entity> entity, float time, float r,
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float bob, float yRot, float xRot, float scale,
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bool usecompiled);
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virtual void setupAnim(float time, float r, float bob, float yRot,
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float xRot, float scale,
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std::shared_ptr<Entity> entity,
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unsigned int uiBitmaskOverrideAnim = 0);
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void renderHair(float scale, bool usecompiled);
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void renderEars(float scale, bool usecompiled);
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void renderCloak(float scale, bool usecompiled);
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void render(HumanoidModel* model, float scale, bool usecompiled);
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// canon cute girls i love amy is the best lesbian scissors
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ModelPart* AddOrRetrievePart(SKIN_BOX* pBox);
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};
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